My game got a lot of attention outside of LD (Virtual Museum about Autism)

My Ludum Dare 48 game, The Spectrum Soup got some traction in Autistic Discords, Forums and Sub-reddits, and it turned out to be my most successful game ever. I even got some USD donations, totaling US$ 20 - not bad for a jam game. Many games made on the course of months never get to $1.

41829.png

[LDJam Page][Itch]

The game has thousands of plays registered in Itch, and then ironically it got less than 30 ratings in Ludum Dare, due to the fact that I did not do my work of playing and rating other games, and that the majority of players come from outside. And the feedback has been immensely positive all over the place.

Game Jams as mean of expression and art

I never actually made a "normal" game in Game Jams. In my previous Ludum Dare account, where I made a game in LD from 2011 to 2014, I always made experiments.

The same under this account:

The themes and constraints of a game jam allow you to create more experiences and focus on art, instead of having the pressure to make a commercial viable product.

I don't have any will to add combat, enemies and all those "mandatory" game design things you know of. Of course depending on the theme and idea I may do a "normal" game in future jams, but what I mean is: in my definition of game jam, I should break away from the chains of "game design".