{"author_link":"\/users\/learus","author_name":"Learus","author_uid":"learus","comments":[],"epoch":1620056016,"event":"LD48","format":"md","ldjam_node_id":256070,"likes":1,"metadata":{"p_key":"157593","p_author":"Learus","p_authorkey":"1191376","p_urlkey":"377840","p_title":"Boring in the Deep Fixes!","p_cat":"LDJam ","p_event":"LD48","p_time":"1620056016","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1191376","us_name":"Learus","us_username":"learus","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":191376,"body":"Guys, thank you so much for your good words and feedback. We went back and cleared up some issues as you've shown us.\n\nSpecifically, we fixed some bugs with overly big colliders, physics optimization and broken transitions. SFX and Music are now clearer. It should also be a tiny bit easier to **finish the game now**.\n\n[Check out the game!](https:\/\/ldjam.com\/events\/ludum-dare\/48\/boring-in-the-deep)  \nYou can also find the original LD48 submission in the [itch.io page](https:\/\/learus.itch.io\/boring-in-the-deep).\n\nIt was an amazing 3-day journey, and we are glad to have partaken in it.\nThanks again for your precious feedback!\n","comments":0,"created":"2021-05-03T15:28:46Z","files":[],"files-timestamp":0,"id":256070,"love":1,"love-timestamp":"2021-05-03T16:01:30Z","meta":[],"modified":"2021-05-03T16:01:30Z","name":"Boring in the Deep Fixes!","node-timestamp":"2021-05-03T15:33:53Z","parent":240281,"parents":[1,5,9,233335,240281],"path":"\/events\/ludum-dare\/48\/boring-in-the-deep\/boring-in-the-deep-fixes","published":"2021-05-03T15:33:36Z","scope":"public","slug":"boring-in-the-deep-fixes","subsubtype":"","subtype":"","type":"post","version":787401},"node_metadata":{"n_key":"256070","n_urlkey":"377840","n_parent":"240281","n_path":"\/events\/ludum-dare\/48\/boring-in-the-deep\/boring-in-the-deep-fixes","n_slug":"boring-in-the-deep-fixes","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"191376","n_created":"1620055726","n_modified":"1620057690","n_version":"787401","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/boring-in-the-deep\/boring-in-the-deep-fixes","text":"Guys, thank you so much for your good words and feedback. We went back and cleared up some issues as you've shown us.\n\nSpecifically, we fixed some bugs with overly big colliders, physics optimization and broken transitions. SFX and Music are now clearer. It should also be a tiny bit easier to **finish the game now**.\n\n[Check out the game!](https:\/\/ldjam.com\/events\/ludum-dare\/48\/boring-in-the-deep)  \nYou can also find the original LD48 submission in the [itch.io page](https:\/\/learus.itch.io\/boring-in-the-deep).\n\nIt was an amazing 3-day journey, and we are glad to have partaken in it.\nThanks again for your precious feedback!\n","title":"Boring in the Deep Fixes!","wayback_source":[]}