So many great entries - and such a fun time! WHY DIDN'T I DO THIS SOONER!
I am absolutely floored by the stuff I've been checking out lately - and to sit back and realise this is what can be done in the span of 72 hours or less!
The one main take away I have gotten from this process - I need to stop spinning on my ideas and just get stuck in. throw it on the wall, make some basic gameplay, work on the iteration process, and see what comes out the other side.
For every game that I come across with amazing artwork I'll play another that has 'programmer art' (which to be honest is still awesome!) with just as much love and care in its mechanics. One things for sure - I've already marked in my calendar for October!
So, in this last fortnight - other than playing and rating - I've been making the task list for a full Fathomless Release, and continuing to work on the Github + Unity CI template that I had played with before the Jam. I am looking to extend it to not only build and release WebGL builds, but also to create Desktop builds as well and upload to a release inside Github. I hope this will help others in future game jams by removing one of the more tedious tasks of development.
For anyone that might have missed our entry, and has a love for difficult platformers, feel free to check out Fathomless and give feedback.
