{"author_link":"\/users\/pennycook","author_name":"Pennycook","author_uid":"pennycook","comments":[],"epoch":1619995743,"event":"LD48","format":"md","ldjam_node_id":255960,"likes":0,"metadata":{"p_key":"157528","p_author":"Pennycook","p_authorkey":"1001264","p_urlkey":"377775","p_title":"Post-jam Release?","p_cat":"LDJam ","p_event":"LD48","p_time":"1619995743","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1001264","us_name":"Pennycook","us_username":"pennycook","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":10,"author":1264,"body":"![screenshot-post-jam.png](\/\/\/raw\/0f4\/z\/420c3.png)\n\nI've made several tweaks to **Shoot 'em Down** today based on player feedback, including:\n- Larger delays between bullets, making it possible to dodge certain patterns\n- Smaller hit boxes, making the game more forgiving\n\nI also overhauled the graphics a little bit, remixing some tiles from [Time Fantasy](http:\/\/timefantasy.net\/) and creating some obviously-NieR-inspired bullet sprites.  Thank you to everybody who has played and rated so far -- things definitely feel a lot nicer, now!\n\nHow do people usually go about sharing a post-jam version of an HTML5 game?  I can see how to provide jam and post-jam versions of Windows\/Linux executables via itch.io, but can't see a way to make more than one file playable in the browser... :thinking: ","comments":0,"created":"2021-05-02T22:42:01Z","files":[],"files-timestamp":0,"id":255960,"love":0,"meta":[],"modified":"2021-05-02T22:49:03Z","name":"Post-jam Release?","node-timestamp":"2021-05-02T22:49:03Z","parent":249445,"parents":[1,5,9,233335,249445],"path":"\/events\/ludum-dare\/48\/shoot-em-down\/post-jam-release","published":"2021-05-02T22:49:03Z","scope":"public","slug":"post-jam-release","subsubtype":"","subtype":"","type":"post","version":786985},"node_metadata":{"n_key":"255960","n_urlkey":"377775","n_parent":"249445","n_path":"\/events\/ludum-dare\/48\/shoot-em-down\/post-jam-release","n_slug":"post-jam-release","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1264","n_created":"1619995321","n_modified":"1619995743","n_version":"786985","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/shoot-em-down\/post-jam-release","text":"![screenshot-post-jam.png](\/\/\/raw\/0f4\/z\/420c3.png)\n\nI've made several tweaks to **Shoot 'em Down** today based on player feedback, including:\n- Larger delays between bullets, making it possible to dodge certain patterns\n- Smaller hit boxes, making the game more forgiving\n\nI also overhauled the graphics a little bit, remixing some tiles from [Time Fantasy](http:\/\/timefantasy.net\/) and creating some obviously-NieR-inspired bullet sprites.  Thank you to everybody who has played and rated so far -- things definitely feel a lot nicer, now!\n\nHow do people usually go about sharing a post-jam version of an HTML5 game?  I can see how to provide jam and post-jam versions of Windows\/Linux executables via itch.io, but can't see a way to make more than one file playable in the browser... :thinking: ","title":"Post-jam Release?","wayback_source":[]}