{"author_name":"LukeZaz","cat":"LD #33","comments":[],"epoch":1440205260,"likes":0,"metadata":{"p_key":"15714","p_author":"LukeZaz","p_authorkey":"36267","p_urlkey":"50994","p_title":"I\u2019m in!","p_cat":"LD #33","p_event":"LD33","p_time":"1440205260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"36267","us_name":"LukeZaz","us_username":"lukezaz","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>This&#8217;ll be my fifth Ludum Dare and I can&#8217;t wait to get going. Gonna be using the same as I usually do (Unity 5, Paint.NET, beepbox), with the exception of using Visual Studio for code and\u00a0<a href=\"http:\/\/sfbgames.com\/chiptone\">Chiptone<\/a>\u00a0for sound effects. In the event that I make a platformer, I&#8217;ll also likely be using some <a href=\"https:\/\/github.com\/LukeZaz\/UnityPlatformerUtils\">Unity platformer code<\/a>\u00a0I wrote a while back to make things easier.<\/p>\n <p>Best of luck to everyone!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/chiptone\/\" rel=\"tag\">chiptone<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/im-in\/\" rel=\"tag\">im in<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/visual-studio\/\" rel=\"tag\">visual studio<\/a><\/p>","time":"August 21st, 2015 8:01 pm","title":"I\u2019m in!"}