Burst Vein final bugfix changelog!
- Player uphill slope limit adjusted to prevent getting stuck on terrain
- Keys now rotate on the correct axis and speed when picking up
- Night sky light now correctly displaying, outside was previously pitch black
- Torches no longer broken and flashing when player is close
- Fire particle now correctly scales by distance. No more giant flares!
- Goblin skeletons now have the correct material
- Major mouselook bugs fixed - should now run much cleaner in WebGL
- Easter egg notes were being regarded as gameplay-important so are now properly hidden
- Password notes have been moved to be more obvious as some players were struggling to find them
- One additional note hidden to support with onboarding an obscure puzzle element
- "Sotaroni" easter egg text replaced with something a bit less inside jokey. Didn't expect so many people to find it!
We're going to be considering this the definitive version now, as through watching multiple streamers playing the game and rigorously playtesting ourselves, we believe every major bug and positioning issue has now been fixed. Thank you to everybody who gave us such detailed feedback and bug reports; we hope you enjoy playing the definitive version of Burst Vein for the remainder of LD48!
