{"author_link":"\/users\/jtn191","author_name":"jtn191","author_uid":"jtn191","comments":[],"epoch":1619666951,"event":"LD48","format":"md","ldjam_node_id":254909,"likes":5,"metadata":{"p_key":"156873","p_author":"jtn191","p_authorkey":"1033332","p_urlkey":"377120","p_title":"Stressed to Impress (post-mortem)","p_cat":"LDJam ","p_event":"LD48","p_time":"1619666951","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1033332","us_name":"jtn191","us_username":"jtn191","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":33332,"body":"So\nI finished I game that I coded and did 80% of the work. That feels good.\n\n![menuscreenshot.png](\/\/\/raw\/432\/8\/z\/417ca.png)\n\nAs a non-coder, Construct 3 (and Construct 2 for that matter) is great for sketching out 2D ideas! Not a big fan of the subscription model but whatev. Being free during this time was nice.\n\nMy code was spaghetti, the entire game lives on one event sheet--where I gather an event sheet should be exclusive to each layout (ie area, menu, gameplay etc)\n\n\nMy proudest achievements:\n\n-running animation speeds up as character accelerates. polish ++\n\n-the random shoe squeals and \"interest system\" both use arrays. Which is exactly the kind of programmerly things I'm afraid of touching. confidence ++ Random +\n\n-music and audio, as strengths were added last and with the smallest budget of time. 3 hours on music.\n\n-character movement feels good and fun\n\n-sfx and music mostly work for a quirky fun atmosphere\n\n\n\n\n\nCould work on:\n\n-overall design cohesion. I didn't spend much time on color palette\/color theory stuff or use much graphic design info and it's evident. Menus are a lil tacky.\n\n-could add button feedback (highlight buttons on overlap, different footsteps, a sfx for highlight etc)\n\n-sfx on collect could be more impactful and could have particles.\n\n-level design could be better\n\n-could've implemented more interests or male voice sfx\n\n-scoring system is buggy\n\n-shutting off looping footsteps was...problematic :(","comments":0,"created":"2021-04-29T03:16:31Z","files":[],"files-timestamp":0,"id":254909,"love":5,"love-timestamp":"2021-04-30T06:30:46Z","meta":[],"modified":"2021-04-30T06:30:46Z","name":"Stressed to Impress (post-mortem)","node-timestamp":"2021-04-29T18:09:30Z","parent":251358,"parents":[1,5,9,233335,251358],"path":"\/events\/ludum-dare\/48\/sdressed-to-impress\/stressed-to-impress-post-mortem","published":"2021-04-29T03:29:11Z","scope":"public","slug":"stressed-to-impress-post-mortem","subsubtype":"","subtype":"","type":"post","version":783201},"node_metadata":{"n_key":"254909","n_urlkey":"377120","n_parent":"251358","n_path":"\/events\/ludum-dare\/48\/sdressed-to-impress\/stressed-to-impress-post-mortem","n_slug":"stressed-to-impress-post-mortem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"33332","n_created":"1619666191","n_modified":"1619764246","n_version":"783201","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/sdressed-to-impress\/stressed-to-impress-post-mortem","text":"So\nI finished I game that I coded and did 80% of the work. That feels good.\n\n![menuscreenshot.png](\/\/\/raw\/432\/8\/z\/417ca.png)\n\nAs a non-coder, Construct 3 (and Construct 2 for that matter) is great for sketching out 2D ideas! Not a big fan of the subscription model but whatev. Being free during this time was nice.\n\nMy code was spaghetti, the entire game lives on one event sheet--where I gather an event sheet should be exclusive to each layout (ie area, menu, gameplay etc)\n\n\nMy proudest achievements:\n\n-running animation speeds up as character accelerates. polish ++\n\n-the random shoe squeals and \"interest system\" both use arrays. Which is exactly the kind of programmerly things I'm afraid of touching. confidence ++ Random +\n\n-music and audio, as strengths were added last and with the smallest budget of time. 3 hours on music.\n\n-character movement feels good and fun\n\n-sfx and music mostly work for a quirky fun atmosphere\n\n\n\n\n\nCould work on:\n\n-overall design cohesion. I didn't spend much time on color palette\/color theory stuff or use much graphic design info and it's evident. Menus are a lil tacky.\n\n-could add button feedback (highlight buttons on overlap, different footsteps, a sfx for highlight etc)\n\n-sfx on collect could be more impactful and could have particles.\n\n-level design could be better\n\n-could've implemented more interests or male voice sfx\n\n-scoring system is buggy\n\n-shutting off looping footsteps was...problematic :(","title":"Stressed to Impress (post-mortem)","wayback_source":[]}