{"author_link":"\/users\/okamit","author_name":"Okamit","author_uid":"okamit","comments":[],"epoch":1621383288,"event":"LD48","format":"md","ldjam_node_id":254861,"likes":15,"metadata":{"p_key":"156836","p_author":"Okamit","p_authorkey":"1235765","p_urlkey":"377083","p_title":"Designing the main character for Blackout","p_cat":"LDJam ","p_event":"LD48","p_time":"1621383288","p_likes":"15","p_comments":"0","p_status":"WAYBACK","us_key":"1235765","us_name":"Okamit","us_username":"okamit","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":235765,"body":"Hello! I am the character designer\/artist and animator for [Blackout](https:\/\/ldjam.com\/events\/ludum-dare\/48\/blackout)! Great work everyone and thank you all so much for playing our game and your valuable feedback! :heart:\n\n**Challenges**\nThis was my very first game jam, and thus there were quite a few challenges in setting up a workflow. \n     When we settled on a point and click mystery game, I had no clear ideas for a while. The only set goal I really had was that I really wanted to animate hair. We wanted to have some kind of spooky costumes for all the characters, so at first I just set up a workspace in Aseprite with the dimensions we settled on for the main character (24x64) represented as a dark pink rectangle.\n\n![progress.png](\/\/\/raw\/5f8\/93\/z\/4292e.png)\n\nHere you can see the iterations the character went through. What started out as a quick sketch to try out our set dimensions actually slowly morphed into the actual finished character; there were no re-draws, just edits.\n\nThinking about how I could better telegraph movement for the upper body during animation, i settled on adding buttons and tried out two shirt designs. Since both were basically identical except for the colors, I went on animating the version with the purple shirt, pushing deciding on the final design to the future. However, as I continued on the purple shirt really grew on me and it naturally became the final design.\n\n**What's next?**\nFor our post-jam version which will release soon, the character design hasn't changed much. The walk cycle has been made a bit smoother and the striped leggings are a bit more polished.\n\n![sprActorWalk.gif](\/\/\/raw\/5f8\/93\/z\/42934.gif)\n\nThank you all so much for all the love for Marilyn and Blackout! :heart: \nFollow Blackout on [itch.io](https:\/\/fpeg.itch.io\/blackout-ld48) for more news on the post-jam version, releasing soon!\n\n![sprActorPutOnMaskLaugh.gif](\/\/\/raw\/5f8\/93\/z\/42937.gif)\n\n","comments":4,"comments-timestamp":"2021-05-19T00:42:08Z","created":"2021-04-28T23:40:40Z","files":[],"files-timestamp":0,"id":254861,"love":15,"love-timestamp":"2021-05-19T08:28:46Z","meta":[],"modified":"2021-05-19T08:28:46Z","name":"Designing the main character for Blackout","node-timestamp":"2021-05-19T00:23:25Z","parent":235752,"parents":[1,5,9,233335,235752],"path":"\/events\/ludum-dare\/48\/blackout\/designing-the-main-character-for-blackout","published":"2021-05-19T00:14:48Z","scope":"public","slug":"designing-the-main-character-for-blackout","subsubtype":"","subtype":"","type":"post","version":791829},"node_metadata":{"n_key":"254861","n_urlkey":"377083","n_parent":"235752","n_path":"\/events\/ludum-dare\/48\/blackout\/designing-the-main-character-for-blackout","n_slug":"designing-the-main-character-for","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"235765","n_created":"1619653240","n_modified":"1621412926","n_version":"791829","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/blackout\/designing-the-main-character-for-blackout","text":"Hello! I am the character designer\/artist and animator for [Blackout](https:\/\/ldjam.com\/events\/ludum-dare\/48\/blackout)! Great work everyone and thank you all so much for playing our game and your valuable feedback! :heart:\n\n**Challenges**\nThis was my very first game jam, and thus there were quite a few challenges in setting up a workflow. \n     When we settled on a point and click mystery game, I had no clear ideas for a while. The only set goal I really had was that I really wanted to animate hair. We wanted to have some kind of spooky costumes for all the characters, so at first I just set up a workspace in Aseprite with the dimensions we settled on for the main character (24x64) represented as a dark pink rectangle.\n\n![progress.png](\/\/\/raw\/5f8\/93\/z\/4292e.png)\n\nHere you can see the iterations the character went through. What started out as a quick sketch to try out our set dimensions actually slowly morphed into the actual finished character; there were no re-draws, just edits.\n\nThinking about how I could better telegraph movement for the upper body during animation, i settled on adding buttons and tried out two shirt designs. Since both were basically identical except for the colors, I went on animating the version with the purple shirt, pushing deciding on the final design to the future. However, as I continued on the purple shirt really grew on me and it naturally became the final design.\n\n**What's next?**\nFor our post-jam version which will release soon, the character design hasn't changed much. The walk cycle has been made a bit smoother and the striped leggings are a bit more polished.\n\n![sprActorWalk.gif](\/\/\/raw\/5f8\/93\/z\/42934.gif)\n\nThank you all so much for all the love for Marilyn and Blackout! :heart: \nFollow Blackout on [itch.io](https:\/\/fpeg.itch.io\/blackout-ld48) for more news on the post-jam version, releasing soon!\n\n![sprActorPutOnMaskLaugh.gif](\/\/\/raw\/5f8\/93\/z\/42937.gif)\n\n","title":"Designing the main character for Blackout","wayback_source":[]}