{"author_link":"\/users\/train27","author_name":"Train27","author_uid":"train27","comments":[],"epoch":1619638934,"event":"LD48","format":"md","ldjam_node_id":254768,"likes":3,"metadata":{"p_key":"156770","p_author":"Train27","p_authorkey":"1011675","p_urlkey":"377017","p_title":"Version 1.03 drops with WebGL support!","p_cat":"LDJam ","p_event":"LD48","p_time":"1619638934","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1011675","us_name":"Train27","us_username":"train27","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":11675,"body":"## Version 1.03 :gem: \n\nAfter a ton of sweat and tears, **support for WebGL** finally has arrived!\n\nPorting the game to WebGL costed me way more than usual because the game uses **StreamingAssets** and I only knew how to use those locally. Porting the same functionality on the web has been such a pain, mostly because compile times for WebGL took easily 5-10 minutes each time :face_palm:, and the issues I was having happened only on the published versions, not on the editor.\n\n## DevLog :gear: \n\nBesides the new port, this release also includes:\n\n- **Fixed file names**. In the employees and hospital servers, the logs referenced files that simply didn\u2019t exist in the hierarchy. The logs have been edited to correctly point to the adecuate files.\n- **Fixed file extensions**. Sometimes it could be confusing to have files without an extension type, making the player think they were directories instead. Now all files have an extension type.\n- **Improved usability**. After watching a few friends playing, I noticed that a lot of inputs are just repetitions of the last command, with different arguments, or simply a corrected syntax. So to improve this usability issue, I\u2019ve added a (very) simple command history cycle, allowing you to **recover the last inputted command by pressing the \u201c*up arrow*\u201d**. :wink: \n\n**Wish you all a lot of fun playing Codename::GreyHat!**\n\n*PS: this will probably be the last update for now, I've already used the Jam excuse to run from my obligations with the university way too much :P I'll probably expand a bit further upon the game, but probably after the Jam has finished.*","comments":0,"created":"2021-04-28T19:35:02Z","files":[],"files-timestamp":0,"id":254768,"love":3,"love-timestamp":"2021-04-28T23:07:57Z","meta":[],"modified":"2021-04-30T18:39:29Z","name":"Version 1.03 drops with WebGL support!","node-timestamp":"2021-04-30T18:39:29Z","parent":238152,"parents":[1,5,9,233335,238152],"path":"\/events\/ludum-dare\/48\/codenamegreyhat\/version-1-03-drops-with-webgl-support","published":"2021-04-28T19:42:14Z","scope":"public","slug":"version-1-03-drops-with-webgl-support","subsubtype":"","subtype":"","type":"post","version":784815},"node_metadata":{"n_key":"254768","n_urlkey":"377017","n_parent":"238152","n_path":"\/events\/ludum-dare\/48\/codenamegreyhat\/version-1-03-drops-with-webgl-support","n_slug":"version-1-03-drops-with-webgl-su","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11675","n_created":"1619638502","n_modified":"1619807969","n_version":"784815","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/codenamegreyhat\/version-1-03-drops-with-webgl-support","text":"## Version 1.03 :gem: \n\nAfter a ton of sweat and tears, **support for WebGL** finally has arrived!\n\nPorting the game to WebGL costed me way more than usual because the game uses **StreamingAssets** and I only knew how to use those locally. Porting the same functionality on the web has been such a pain, mostly because compile times for WebGL took easily 5-10 minutes each time :face_palm:, and the issues I was having happened only on the published versions, not on the editor.\n\n## DevLog :gear: \n\nBesides the new port, this release also includes:\n\n- **Fixed file names**. In the employees and hospital servers, the logs referenced files that simply didn\u2019t exist in the hierarchy. The logs have been edited to correctly point to the adecuate files.\n- **Fixed file extensions**. Sometimes it could be confusing to have files without an extension type, making the player think they were directories instead. Now all files have an extension type.\n- **Improved usability**. After watching a few friends playing, I noticed that a lot of inputs are just repetitions of the last command, with different arguments, or simply a corrected syntax. So to improve this usability issue, I\u2019ve added a (very) simple command history cycle, allowing you to **recover the last inputted command by pressing the \u201c*up arrow*\u201d**. :wink: \n\n**Wish you all a lot of fun playing Codename::GreyHat!**\n\n*PS: this will probably be the last update for now, I've already used the Jam excuse to run from my obligations with the university way too much :P I'll probably expand a bit further upon the game, but probably after the Jam has finished.*","title":"Version 1.03 drops with WebGL support!","wayback_source":[]}