{"author_name":"CogComp","cat":"LD #33","comments":[],"epoch":1440207180,"likes":0,"metadata":{"p_key":"15666","p_author":"CogComp","p_authorkey":"16225","p_urlkey":"50945","p_title":"The obligatory \u201cI\u2019m in post\u201d!","p_cat":"LD #33","p_event":"LD33","p_time":"1440207180","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"16225","us_name":"CogComp","us_username":"\/author\/cogcomp\/","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>So the theme is &#8220;You are the monster&#8221;.<\/p>\n <p>I actually prefer the themes that have more constraints than this one.<\/p>\n <p>I&#8217;m probably going to have a hard time coming up with an original idea, but I&#8217;m still in!<\/p>\n <p>A change in the toolset this time&#8230;.<\/p>\n <p>I&#8217;m going to try and build a mini-rendering-engine inspired by the awesome LodePNG\u00a0http:\/\/lodev.org\/lodepng\/ one-file PNG reader.<\/p>\n <p>and to try and make it as crossplatform-compatible as possible, it will probably be OpenGL ES based.<\/p>\n <p>Which means I finally get to try out both OpenGL ES and Angle on windows! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Oh, yeah and the language used is C++, and Gimp+Wings3D+Blender for graphics, and if time allows audio using LMMS, Audacity and bfxr.<\/p>\n <p>&nbsp;<\/p>\n <p>But it&#8217;s 03:32 AM here in Sweden and it&#8217;s time for me to dream up a fun idea!<\/p>\n <p>&nbsp;<\/p>","time":"August 21st, 2015 8:33 pm","title":"The obligatory \u201cI\u2019m in post\u201d!"}