{"author_link":"\/users\/caladrius","author_name":"Caladrius","author_uid":"caladrius","comments":[],"epoch":1619617412,"event":"LD48","format":"md","ldjam_node_id":254570,"likes":0,"metadata":{"p_key":"156650","p_author":"Caladrius","p_authorkey":"1191664","p_urlkey":"376897","p_title":"Tuesday Bugfix Changelog","p_cat":"LDJam ","p_event":"LD48","p_time":"1619617412","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1191664","us_name":"Caladrius","us_username":"caladrius","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":6,"author":191664,"body":"![GameLogo.png](\/\/\/raw\/0bc\/e2\/z\/4139f.png)\n\nI uploaded a set of bugfixes yesterday and forgot to upload a changelog so, here it is...\n\n- Main menu no longer captures the mouse when exiting the game\n- Background fade-in no longer transparent enough to see the main menu on launch\n- WebGL mouse warning added\n- Ending room geometry fixed to prevent falling through the floor or seeing the skybox\n- Ending screen image now scales properly\n- Bottom floor disabled by default to increase framerate\n- Improved occlusion culling\n- Lantern light no longer disappears when on terrain slopes\n- Missing sounds for jumping and landing added\n- Player arm and lantern no longer clips into level geometry\n- Goblin skeletons no longer fall through floors\n- Main menu music updated (Pre-mix version was accidentally included)\n- Player object is no longer set to not delete on loading a new scene\n\nThanks for playing!\n\n![flek.png](\/\/\/raw\/0bc\/e2\/z\/4139d.png)","comments":0,"created":"2021-04-28T13:39:19Z","files":[],"files-timestamp":0,"id":254570,"love":0,"meta":[],"modified":"2021-04-28T13:43:32Z","name":"Tuesday Bugfix Changelog","node-timestamp":"2021-04-28T13:43:32Z","parent":236724,"parents":[1,5,9,233335,236724],"path":"\/events\/ludum-dare\/48\/burst-vein\/tuesday-bugfix-changelog","published":"2021-04-28T13:43:32Z","scope":"public","slug":"tuesday-bugfix-changelog","subsubtype":"","subtype":"","type":"post","version":779930},"node_metadata":{"n_key":"254570","n_urlkey":"376897","n_parent":"236724","n_path":"\/events\/ludum-dare\/48\/burst-vein\/tuesday-bugfix-changelog","n_slug":"tuesday-bugfix-changelog","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"191664","n_created":"1619617159","n_modified":"1619617412","n_version":"779930","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/burst-vein\/tuesday-bugfix-changelog","text":"![GameLogo.png](\/\/\/raw\/0bc\/e2\/z\/4139f.png)\n\nI uploaded a set of bugfixes yesterday and forgot to upload a changelog so, here it is...\n\n- Main menu no longer captures the mouse when exiting the game\n- Background fade-in no longer transparent enough to see the main menu on launch\n- WebGL mouse warning added\n- Ending room geometry fixed to prevent falling through the floor or seeing the skybox\n- Ending screen image now scales properly\n- Bottom floor disabled by default to increase framerate\n- Improved occlusion culling\n- Lantern light no longer disappears when on terrain slopes\n- Missing sounds for jumping and landing added\n- Player arm and lantern no longer clips into level geometry\n- Goblin skeletons no longer fall through floors\n- Main menu music updated (Pre-mix version was accidentally included)\n- Player object is no longer set to not delete on loading a new scene\n\nThanks for playing!\n\n![flek.png](\/\/\/raw\/0bc\/e2\/z\/4139d.png)","title":"Tuesday Bugfix Changelog","wayback_source":[]}