{"author_link":"\/users\/vknauss","author_name":"vknauss","author_uid":"vknauss","comments":[],"epoch":1619487792,"event":"LD48","format":"md","ldjam_node_id":252778,"likes":2,"metadata":{"p_key":"155840","p_author":"vknauss","p_authorkey":"1003081","p_urlkey":"376059","p_title":"Submitted \"Bad Night\"","p_cat":"LDJam ","p_event":"LD48","p_time":"1619487792","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1003081","us_name":"vknauss","us_username":"vknauss","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":3081,"body":"I heard \"deeper and deeper\" and I was thinking hmm like in the ocean? Or... digging a hole? How about getting lost in the woods?\n\nI decided to go with the idea of the woods since I couldn't very well think of how to approach creating an underwater or underground environment. With that in mind, I was thinking I wanted to do survival horror. Now I don't really think I ended up making a survival horror game but I did make a game about hiding a body, getting chased by a pack of dogs, and a surprise meeting with an old friend.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/48\/bad-night\n\n![Screenshot from 2021-04-26 20-32-39.png](\/\/\/raw\/90c\/z\/3fc3c.png)\n\nThe game I made is called \"Bad Night\". I'm sorta bad at naming things. It's a short linear narrative game in 3 dimensions rendered in the best crusty PS2 graphics I could crank out in 72 hours.\n\nThis is my \"third\" LD entry, but the first I could call even moderately complete, so I'm very happy with the result, considering. \n\nThe game is powered by OpenGL and a handful of 3rd party libraries, all loosely linked together with a C++ framework I made last week, and a fair amount of utility code I've been copy-and-pasting across projects for months.\n\nLinux build is live. I compiled it with GCC 8.3 on Debian 10, amd64. I am a complete novice with distributing programs written in C++, so I am not terribly confident it will run out of the box. However, if you have any problems please let me know-I don't want the distribution to be the reason no one plays it (I'd rather the quality be the reason :) ). Windows build is coming soon and will likely carry the same caveats.\n\nI had a great time this weekend and just wanna congratulate everyone who submitted something! Looking forward to playing a bunch these next weeks.\n\nEdited to add link. Duh","comments":0,"created":"2021-04-27T01:25:39Z","files":[],"files-timestamp":0,"id":252778,"love":2,"love-timestamp":"2021-04-27T04:19:31Z","meta":[],"modified":"2021-04-27T04:19:31Z","name":"Submitted \"Bad Night\"","node-timestamp":"2021-04-27T01:44:36Z","parent":252546,"parents":[1,5,9,233335,252546],"path":"\/events\/ludum-dare\/48\/bad-night\/submitted-bad-night","published":"2021-04-27T01:43:12Z","scope":"public","slug":"submitted-bad-night","subsubtype":"","subtype":"","type":"post","version":768326},"node_metadata":{"n_key":"252778","n_urlkey":"376059","n_parent":"252546","n_path":"\/events\/ludum-dare\/48\/bad-night\/submitted-bad-night","n_slug":"submitted-bad-night","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3081","n_created":"1619486739","n_modified":"1619497171","n_version":"768326","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/bad-night\/submitted-bad-night","text":"I heard \"deeper and deeper\" and I was thinking hmm like in the ocean? Or... digging a hole? How about getting lost in the woods?\n\nI decided to go with the idea of the woods since I couldn't very well think of how to approach creating an underwater or underground environment. With that in mind, I was thinking I wanted to do survival horror. Now I don't really think I ended up making a survival horror game but I did make a game about hiding a body, getting chased by a pack of dogs, and a surprise meeting with an old friend.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/48\/bad-night\n\n![Screenshot from 2021-04-26 20-32-39.png](\/\/\/raw\/90c\/z\/3fc3c.png)\n\nThe game I made is called \"Bad Night\". I'm sorta bad at naming things. It's a short linear narrative game in 3 dimensions rendered in the best crusty PS2 graphics I could crank out in 72 hours.\n\nThis is my \"third\" LD entry, but the first I could call even moderately complete, so I'm very happy with the result, considering. \n\nThe game is powered by OpenGL and a handful of 3rd party libraries, all loosely linked together with a C++ framework I made last week, and a fair amount of utility code I've been copy-and-pasting across projects for months.\n\nLinux build is live. I compiled it with GCC 8.3 on Debian 10, amd64. I am a complete novice with distributing programs written in C++, so I am not terribly confident it will run out of the box. However, if you have any problems please let me know-I don't want the distribution to be the reason no one plays it (I'd rather the quality be the reason :) ). Windows build is coming soon and will likely carry the same caveats.\n\nI had a great time this weekend and just wanna congratulate everyone who submitted something! Looking forward to playing a bunch these next weeks.\n\nEdited to add link. Duh","title":"Submitted \"Bad Night\"","wayback_source":[]}