{"author_link":"\/users\/thevinter","author_name":"thevinter","author_uid":"thevinter","comments":[],"epoch":1619481861,"event":"LD48","format":"md","ldjam_node_id":252252,"likes":2,"metadata":{"p_key":"155702","p_author":"thevinter","p_authorkey":"1127096","p_urlkey":"375773","p_title":"I implemented a multiplayer radio system (and it doesn't work on WebGL)","p_cat":"LDJam ","p_event":"LD48","p_time":"1619481861","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1127096","us_name":"thevinter","us_username":"thevinter","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":7,"author":127096,"body":"In my game you control a submarine and there is a tool that allows players to send messages to random connected users. A python server runs on a Linux machine and sends all of the messages to me using a telegram bot so I can review them. \n\n![tkAuMKT (1).png](\/\/\/raw\/870\/f1\/z\/3f037.png)\n\nA useless feature, but I had fun implementing it. Too bad it doesn't work on WebGL (or at least the game doesn't load and I think this is the culprit. Anyone had similar issues before?)\n\nIn the meantime, if you have Windows, you can check my game [here!](https:\/\/ldjam.com\/events\/ludum-dare\/48\/reship)\n\n![P2XraNR.png](\/\/\/raw\/870\/f1\/z\/3f06f.png)","comments":0,"created":"2021-04-26T23:59:51Z","files":[],"files-timestamp":0,"id":252252,"love":2,"love-timestamp":"2021-04-27T00:10:41Z","meta":[],"modified":"2021-04-27T00:10:41Z","name":"I implemented a multiplayer radio system (and it doesn't work on WebGL)","node-timestamp":"2021-04-27T00:04:21Z","parent":236114,"parents":[1,5,9,233335,236114],"path":"\/events\/ludum-dare\/48\/reship\/i-implemented-a-multiplayer-radio-system-and-it-doesnt-work-on-webgl","published":"2021-04-27T00:04:21Z","scope":"public","slug":"i-implemented-a-multiplayer-radio-system-and-it-doesnt-work-on-webgl","subsubtype":"","subtype":"","type":"post","version":762053},"node_metadata":{"n_key":"252252","n_urlkey":"375773","n_parent":"236114","n_path":"\/events\/ludum-dare\/48\/reship\/i-implemented-a-multiplayer-radio-system-and-it-doesnt-work-on-webgl","n_slug":"i-implemented-a-multiplayer-radi","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"127096","n_created":"1619481591","n_modified":"1619482241","n_version":"762053","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/reship\/i-implemented-a-multiplayer-radio-system-and-it-doesnt-work-on-webgl","text":"In my game you control a submarine and there is a tool that allows players to send messages to random connected users. A python server runs on a Linux machine and sends all of the messages to me using a telegram bot so I can review them. \n\n![tkAuMKT (1).png](\/\/\/raw\/870\/f1\/z\/3f037.png)\n\nA useless feature, but I had fun implementing it. Too bad it doesn't work on WebGL (or at least the game doesn't load and I think this is the culprit. Anyone had similar issues before?)\n\nIn the meantime, if you have Windows, you can check my game [here!](https:\/\/ldjam.com\/events\/ludum-dare\/48\/reship)\n\n![P2XraNR.png](\/\/\/raw\/870\/f1\/z\/3f06f.png)","title":"I implemented a multiplayer radio system (and it doesn't work on WebGL)","wayback_source":[]}