Punching the clock like BOOM
Calling this one done with a few hours to spare for the compo. Pretty happy with how it turned out! It's a simple block-breaking game, but I managed to get all the features I wanted in there. Had to scramble a bit to write a quick-and-dirty collision implementation since I didn't include all the heavyweight collision source from my full-scale engine, but it all came together in the end.
Win32 build is here: https://ldjam.com/events/ludum-dare/48/pimble

https://www.youtube.com/watch?v=glpvrg7g-M4