{"author_link":"\/users\/lex","author_name":"Lex","author_uid":"lex","comments":[],"epoch":1619345053,"event":"LD48","format":"md","ldjam_node_id":248732,"likes":14,"metadata":{"p_key":"154399","p_author":"Lex","p_authorkey":"1058663","p_urlkey":"373689","p_title":"Day 1 progress on my lame fishing game clone","p_cat":"LDJam ","p_event":"LD48","p_time":"1619345053","p_likes":"14","p_comments":"0","p_status":"WAYBACK","us_key":"1058663","us_name":"Lex","us_username":"lex","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":11,"author":58663,"body":"I know the game is kinda lame, but this time I was able to create all core gameplay mechanics AND menu flow, including victory condition, tutorial and pause logic. All on Day 1!\n\nNow all that's left is level design, balancing, art, audio and juiceness. With 15 hours left I think I may be able to do it well.\n\nI'm working with Unity, Audacity, Paint.net and other tools I'm finding along the way. Follow the progress live on https:\/\/twitch.tv\/lextatic_ I speak \ud83c\udde7\ud83c\uddf7 and \ud83c\uddfa\ud83c\uddf8.\n\n![lame-fishing-game-clone-progress-day-1.gif](\/\/\/raw\/725\/e\/z\/3bb74.gif)","comments":0,"created":"2021-04-25T09:46:47Z","files":[],"files-timestamp":0,"id":248732,"love":14,"love-timestamp":"2021-04-25T14:21:55Z","meta":[],"modified":"2021-04-25T14:21:55Z","name":"Day 1 progress on my lame fishing game clone","node-timestamp":"2021-04-25T10:04:13Z","parent":237469,"parents":[1,5,9,233335,237469],"path":"\/events\/ludum-dare\/48\/whats-in-the-bottom\/day-1-progress-on-my-lame-fishing-game-clone","published":"2021-04-25T10:04:13Z","scope":"public","slug":"day-1-progress-on-my-lame-fishing-game-clone","subsubtype":"","subtype":"","type":"post","version":737489},"node_metadata":{"n_key":"248732","n_urlkey":"373689","n_parent":"237469","n_path":"\/events\/ludum-dare\/48\/whats-in-the-bottom\/day-1-progress-on-my-lame-fishing-game-clone","n_slug":"day-1-progress-on-my-lame-fishin","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"58663","n_created":"1619344007","n_modified":"1619360515","n_version":"737489","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/whats-in-the-bottom\/day-1-progress-on-my-lame-fishing-game-clone","text":"I know the game is kinda lame, but this time I was able to create all core gameplay mechanics AND menu flow, including victory condition, tutorial and pause logic. All on Day 1!\n\nNow all that's left is level design, balancing, art, audio and juiceness. With 15 hours left I think I may be able to do it well.\n\nI'm working with Unity, Audacity, Paint.net and other tools I'm finding along the way. Follow the progress live on https:\/\/twitch.tv\/lextatic_ I speak \ud83c\udde7\ud83c\uddf7 and \ud83c\uddfa\ud83c\uddf8.\n\n![lame-fishing-game-clone-progress-day-1.gif](\/\/\/raw\/725\/e\/z\/3bb74.gif)","title":"Day 1 progress on my lame fishing game clone","wayback_source":[]}