{"author_link":"\/users\/codecavy","author_name":"CodeCavy","author_uid":"codecavy","comments":[],"epoch":1619342846,"event":"LD48","format":"md","ldjam_node_id":248712,"likes":2,"metadata":{"p_key":"154389","p_author":"CodeCavy","p_authorkey":"1240390","p_urlkey":"373675","p_title":"Day 1 Roundup","p_cat":"LDJam ","p_event":"LD48","p_time":"1619342846","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1240390","us_name":"CodeCavy","us_username":"codecavy","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":240390,"body":"The game idea we had is super wacky and I can\u2018t wait for it to get finished. Overall it went much better than last time I did Ludum Dare. I even got enough sleep last night!\n\nA few hours in I had to scrap everything I was working on because audio latency made me hate my life a bit (gameplay was rythm-based so it needed to be on point with the beat and that didn\u2018t work out.) But shortly after that I came up with a new idea for the gameplay which would allow us to keep everything else.\n\nCore gameplay stuff is mostly finished by now and even though it doesn\u2018t look like much it\u2018s pretty fun (music makes a huge difference!) \n\nToday I\u2018ll be focusing mostly on graphics. Even though the monster-eggplant-placeholder-thing grew dear to my heart it\u2018ll have to go. Meanwhile my partner will focus on more music and the actual theme-part.\n\n![GIF.gif](\/\/\/raw\/60b\/a3\/z\/3bb5d.gif)","comments":0,"created":"2021-04-25T09:26:02Z","files":[],"files-timestamp":0,"id":248712,"love":2,"love-timestamp":"2021-04-25T10:09:35Z","meta":[],"modified":"2021-04-25T10:09:35Z","name":"Day 1 Roundup","node-timestamp":"2021-04-25T09:27:26Z","parent":240397,"parents":[1,5,9,233335,240397],"path":"\/events\/ludum-dare\/48\/rhythm-cult\/day-1-roundup","published":"2021-04-25T09:27:26Z","scope":"public","slug":"day-1-roundup","subsubtype":"","subtype":"","type":"post","version":737370},"node_metadata":{"n_key":"248712","n_urlkey":"373675","n_parent":"240397","n_path":"\/events\/ludum-dare\/48\/rhythm-cult\/day-1-roundup","n_slug":"day-1-roundup","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"240390","n_created":"1619342762","n_modified":"1619345375","n_version":"737370","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/rhythm-cult\/day-1-roundup","text":"The game idea we had is super wacky and I can\u2018t wait for it to get finished. Overall it went much better than last time I did Ludum Dare. I even got enough sleep last night!\n\nA few hours in I had to scrap everything I was working on because audio latency made me hate my life a bit (gameplay was rythm-based so it needed to be on point with the beat and that didn\u2018t work out.) But shortly after that I came up with a new idea for the gameplay which would allow us to keep everything else.\n\nCore gameplay stuff is mostly finished by now and even though it doesn\u2018t look like much it\u2018s pretty fun (music makes a huge difference!) \n\nToday I\u2018ll be focusing mostly on graphics. Even though the monster-eggplant-placeholder-thing grew dear to my heart it\u2018ll have to go. Meanwhile my partner will focus on more music and the actual theme-part.\n\n![GIF.gif](\/\/\/raw\/60b\/a3\/z\/3bb5d.gif)","title":"Day 1 Roundup","wayback_source":[]}