Godot is underwhelming
I wrestled Godot for hours trying to make 2d objects float up through the map, but it seems that objects with their movement vector's angles close to 90º tend to get stuck or not behave properly when you do a movewithslide, or try doing movewithcollide and do the slide manually.
First disappointment of the jam... having to change something in the design of your game because of technical issues.