{"author_link":"\/users\/anchorlight","author_name":"anchorlight","author_uid":"anchorlight","comments":[],"epoch":1619296758,"event":"LD48","format":"md","ldjam_node_id":248029,"likes":2,"metadata":{"p_key":"153975","p_author":"anchorlight","p_authorkey":"1217257","p_urlkey":"373193","p_title":"First Day Progress","p_cat":"LDJam ","p_event":"LD48","p_time":"1619296758","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1217257","us_name":"anchorlight","us_username":"anchorlight","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":3,"author":217257,"body":"First of all, I'd like to say that the theme REALLY threw me for a loop.  One might even say, I'm stuck in it... alright, that's enough.\n\nThe first thing I wanted to get out of the way was that I absolutely would NOT allow last LD to repeat itself.  The project I started on is the one I'm submitting.  I will say that an additional half-year of preparation is paying off, but I still have a lot to learn.\n\nMy original goals this LD were to make a game that involved a few in-jokes-- the less context, the better.  I also _really_ wanted to make something sci-fi this time around.  Well... the theme didn't really fit either of those.  So, I made it fit!\n\nIntroducing the working title _Resurfaced,_ a game about deep sea diving into the center of a long-brushed-aside disaster off the coast of the Martian Sea.  Be mindful of your suit's diagnostics as you delve further into the wreck of a spaceworthy cruise liner at the bottom of an extraterrestrial ocean.\n\nhttps:\/\/youtu.be\/yHo4RuFeEl8\n\nMy first day focused on getting a basic 6DOF movement system off the ground, then figuring out how exactly I was going to handle certain objectives, items, etc.  I came up with a pretty nifty system that was mostly the consequence of how it was programmed, and in practice I think it's fairly functional.  Afterwards, I simply got carried away with Blender and started making model after model, though I fear that I may not be able to texture everything in time for the compo.\n\nIt's been a lot of fun (mostly!) putting together the systems and figuring out just exactly what I wanted to do with this game, even if the code is a little messy here and there.  I can't wait to see what the rest of you have been up to!","comments":0,"created":"2021-04-24T20:30:02Z","files":[],"files-timestamp":0,"id":248029,"love":2,"love-timestamp":"2021-04-24T20:52:41Z","meta":[],"modified":"2021-04-24T20:52:41Z","name":"First Day Progress","node-timestamp":"2021-04-24T20:39:18Z","parent":234621,"parents":[1,5,9,233335,234621],"path":"\/events\/ludum-dare\/48\/resurface\/first-day-progress","published":"2021-04-24T20:39:18Z","scope":"public","slug":"first-day-progress","subsubtype":"","subtype":"","type":"post","version":735360},"node_metadata":{"n_key":"248029","n_urlkey":"373193","n_parent":"234621","n_path":"\/events\/ludum-dare\/48\/resurface\/first-day-progress","n_slug":"first-day-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"217257","n_created":"1619296202","n_modified":"1619297561","n_version":"735360","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/resurface\/first-day-progress","text":"First of all, I'd like to say that the theme REALLY threw me for a loop.  One might even say, I'm stuck in it... alright, that's enough.\n\nThe first thing I wanted to get out of the way was that I absolutely would NOT allow last LD to repeat itself.  The project I started on is the one I'm submitting.  I will say that an additional half-year of preparation is paying off, but I still have a lot to learn.\n\nMy original goals this LD were to make a game that involved a few in-jokes-- the less context, the better.  I also _really_ wanted to make something sci-fi this time around.  Well... the theme didn't really fit either of those.  So, I made it fit!\n\nIntroducing the working title _Resurfaced,_ a game about deep sea diving into the center of a long-brushed-aside disaster off the coast of the Martian Sea.  Be mindful of your suit's diagnostics as you delve further into the wreck of a spaceworthy cruise liner at the bottom of an extraterrestrial ocean.\n\nhttps:\/\/youtu.be\/yHo4RuFeEl8\n\nMy first day focused on getting a basic 6DOF movement system off the ground, then figuring out how exactly I was going to handle certain objectives, items, etc.  I came up with a pretty nifty system that was mostly the consequence of how it was programmed, and in practice I think it's fairly functional.  Afterwards, I simply got carried away with Blender and started making model after model, though I fear that I may not be able to texture everything in time for the compo.\n\nIt's been a lot of fun (mostly!) putting together the systems and figuring out just exactly what I wanted to do with this game, even if the code is a little messy here and there.  I can't wait to see what the rest of you have been up to!","title":"First Day Progress","wayback_source":[]}