{"author_link":"\/users\/cireneikual222464","author_name":"cireneikual222464","author_uid":"cireneikual222464","comments":[],"epoch":1619295567,"event":"LD48","format":"md","ldjam_node_id":248008,"likes":4,"metadata":{"p_key":"153963","p_author":"cireneikual222464","p_authorkey":"1059645","p_urlkey":"373180","p_title":"First Update","p_cat":"LDJam ","p_event":"LD48","p_time":"1619295567","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1059645","us_name":"cireneikual222464","us_username":"cireneikual222464","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":3,"author":59645,"body":"Hi, I'm a bit late on the start, but I have got some things done worth sharing I think.\n\nI decided I wanted to make a game where you go deeper and deeper into a weird facility, where you face increasingly powerful reinforcement-learning-controlled monsters.\n\nSo far I have basically no gameplay at all, but I do have some graphics going. I am using a dynamic light\/shadows system I developed a long time ago called Let There Be Light 2 (LTBL2, for SFML), along with LDtk to create a map. The marine character is made in Gimp.\n\nThe hardest part will be the AI I think, since I need to set up Box2D physics for it to learn on. The gameplay will hopefully be physics-based AI-controlled monsters that have \"weak spots\" of certain types that you need to shoot at.\n\nI will probably need the extra time provided by a Jam entry to get something worth playing.\n\nAnyways here is a screenshot!\n\n![ld48_progress1.png](\/\/\/raw\/df8\/e\/z\/3b88c.png)","comments":0,"created":"2021-04-24T20:10:50Z","files":[],"files-timestamp":0,"id":248008,"love":4,"love-timestamp":"2021-04-24T21:13:17Z","meta":[],"modified":"2021-04-24T21:13:17Z","name":"First Update","node-timestamp":"2021-04-24T20:19:27Z","parent":240826,"parents":[1,5,9,233335,240826],"path":"\/events\/ludum-dare\/48\/guardians-of-the-facility\/first-update","published":"2021-04-24T20:19:27Z","scope":"public","slug":"first-update","subsubtype":"","subtype":"","type":"post","version":735279},"node_metadata":{"n_key":"248008","n_urlkey":"373180","n_parent":"240826","n_path":"\/events\/ludum-dare\/48\/guardians-of-the-facility\/first-update","n_slug":"first-update","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"59645","n_created":"1619295050","n_modified":"1619298797","n_version":"735279","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/guardians-of-the-facility\/first-update","text":"Hi, I'm a bit late on the start, but I have got some things done worth sharing I think.\n\nI decided I wanted to make a game where you go deeper and deeper into a weird facility, where you face increasingly powerful reinforcement-learning-controlled monsters.\n\nSo far I have basically no gameplay at all, but I do have some graphics going. I am using a dynamic light\/shadows system I developed a long time ago called Let There Be Light 2 (LTBL2, for SFML), along with LDtk to create a map. The marine character is made in Gimp.\n\nThe hardest part will be the AI I think, since I need to set up Box2D physics for it to learn on. The gameplay will hopefully be physics-based AI-controlled monsters that have \"weak spots\" of certain types that you need to shoot at.\n\nI will probably need the extra time provided by a Jam entry to get something worth playing.\n\nAnyways here is a screenshot!\n\n![ld48_progress1.png](\/\/\/raw\/df8\/e\/z\/3b88c.png)","title":"First Update","wayback_source":[]}