End of Day 1
First time creating a rhythmgame. It's been very interesting and I learned quiet a bit.
The part I'm really happy about, is how the triggers for the music are generated. I am using my DAW (Reaper) to create an extra midi track which defines, where and when each trigger is created. Each "lane" in the game correlates to one of four notes in the midi track. I then read the Midi file in Unity using a library called "drywetmidi" and use the note, the timing and the notelength to create synchronized triggers for the music I am creating in my DAW. It works really well!
It's been fun and I am happy with my progress so far. Here's a gif in crappy quality :)
https://i.imgur.com/yjZ6IVO.gif