{"author_link":"\/users\/f1krazy","author_name":"F1Krazy","author_uid":"f1krazy","comments":[],"epoch":1619293008,"event":"LD48","format":"md","ldjam_node_id":247908,"likes":0,"metadata":{"p_key":"153914","p_author":"F1Krazy","p_authorkey":"1071341","p_urlkey":"373120","p_title":"First AI pass done!","p_cat":"LDJam ","p_event":"LD48","p_time":"1619293008","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1071341","us_name":"F1Krazy","us_username":"f1krazy","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":11,"author":71341,"body":"I'm using the A* pathfinding algorithm, but it looks more like the drunk walk algorithm at the moment, if you catch my drift:\n\n![gif3.gif](\/\/\/raw\/da6\/11\/z\/3b845.gif)\n\nStill, it's taken me three hours of Googling and bug-fixing just to get to this point, so it'll do for now. Next job is to make the enemies killable, implement level progression, and start properly fleshing out the game world. Fixing the drunken AI is a job for tomorrow, once I have a fully-playable game.","comments":2,"comments-timestamp":"2021-04-24T19:44:05Z","created":"2021-04-24T19:22:40Z","files":[],"files-timestamp":0,"id":247908,"love":0,"meta":[],"modified":"2021-04-24T19:44:05Z","name":"First AI pass done!","node-timestamp":"2021-04-24T19:36:48Z","parent":235772,"parents":[1,5,9,233335,235772],"path":"\/events\/ludum-dare\/48\/breakeven\/first-ai-pass-done","published":"2021-04-24T19:36:48Z","scope":"public","slug":"first-ai-pass-done","subsubtype":"","subtype":"","type":"post","version":735077},"node_metadata":{"n_key":"247908","n_urlkey":"373120","n_parent":"235772","n_path":"\/events\/ludum-dare\/48\/breakeven\/first-ai-pass-done","n_slug":"first-ai-pass-done","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"71341","n_created":"1619292160","n_modified":"1619293445","n_version":"735077","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/breakeven\/first-ai-pass-done","text":"I'm using the A* pathfinding algorithm, but it looks more like the drunk walk algorithm at the moment, if you catch my drift:\n\n![gif3.gif](\/\/\/raw\/da6\/11\/z\/3b845.gif)\n\nStill, it's taken me three hours of Googling and bug-fixing just to get to this point, so it'll do for now. Next job is to make the enemies killable, implement level progression, and start properly fleshing out the game world. Fixing the drunken AI is a job for tomorrow, once I have a fully-playable game.","title":"First AI pass done!","wayback_source":[]}