{"author_link":"\/users\/f1krazy","author_name":"F1Krazy","author_uid":"f1krazy","comments":[],"epoch":1619279942,"event":"LD48","format":"md","ldjam_node_id":247562,"likes":5,"metadata":{"p_key":"153780","p_author":"F1Krazy","p_authorkey":"1071341","p_urlkey":"372937","p_title":"Getting there!","p_cat":"LDJam ","p_event":"LD48","p_time":"1619279942","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1071341","us_name":"F1Krazy","us_username":"f1krazy","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":11,"author":71341,"body":"Still a lot of work to do, but it actually looks like a game now.\n\n![gif2.gif](\/\/\/raw\/da6\/11\/z\/3b770.gif)\n\nThe next step may well be the hardest: coding the enemy AI. I've programmed enemies that can move along pre-determined paths, and act at pre-determined times, but these enemies need to actively seek out the player and fire upon them while avoiding obstacles. I've never done this before. But that's what this jam is for: doing things I've never done before.\n\nHere goes nothing!","comments":0,"created":"2021-04-24T15:49:09Z","files":[],"files-timestamp":0,"id":247562,"love":5,"love-timestamp":"2021-04-24T17:33:57Z","meta":[],"modified":"2021-04-24T17:33:57Z","name":"Getting there!","node-timestamp":"2021-04-24T15:59:02Z","parent":235772,"parents":[1,5,9,233335,235772],"path":"\/events\/ludum-dare\/48\/breakeven\/getting-there","published":"2021-04-24T15:59:02Z","scope":"public","slug":"getting-there","subsubtype":"","subtype":"","type":"post","version":734248},"node_metadata":{"n_key":"247562","n_urlkey":"372937","n_parent":"235772","n_path":"\/events\/ludum-dare\/48\/breakeven\/getting-there","n_slug":"getting-there","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"71341","n_created":"1619279349","n_modified":"1619285637","n_version":"734248","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/breakeven\/getting-there","text":"Still a lot of work to do, but it actually looks like a game now.\n\n![gif2.gif](\/\/\/raw\/da6\/11\/z\/3b770.gif)\n\nThe next step may well be the hardest: coding the enemy AI. I've programmed enemies that can move along pre-determined paths, and act at pre-determined times, but these enemies need to actively seek out the player and fire upon them while avoiding obstacles. I've never done this before. But that's what this jam is for: doing things I've never done before.\n\nHere goes nothing!","title":"Getting there!","wayback_source":[]}