{"author_link":"\/users\/hacksawunit","author_name":"HacksawUnit","author_uid":"hacksawunit","comments":[],"epoch":1619275479,"event":"LD48","format":"md","ldjam_node_id":247482,"likes":8,"metadata":{"p_key":"153752","p_author":"HacksawUnit","p_authorkey":"1011949","p_urlkey":"372891","p_title":"Movement almost done","p_cat":"LDJam ","p_event":"LD48","p_time":"1619275479","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1011949","us_name":"HacksawUnit","us_username":"hacksawunit","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":11,"author":11949,"body":"![CoolStuff.gif](\/\/\/raw\/dae\/2\/z\/3b73f.gif)\n\nThe movement and projectile firing mechanics are very important, so I've spent all this time just perfecting them. I think I'm happy with this for now, barring a few more little 'quality of life' things. If you run through a projectile on the ground, you are propelled forward. If you jump through it, you are boosted upwards. Shooting a wall makes the projectile into a standable surface. All these mechanics are so the player can go deeper and deeper in a large, mostly vertical map.","comments":0,"created":"2021-04-24T14:41:50Z","files":[],"files-timestamp":0,"id":247482,"love":8,"love-timestamp":"2021-04-27T20:07:13Z","meta":[],"modified":"2021-04-27T20:07:13Z","name":"Movement almost done","node-timestamp":"2021-04-24T14:44:39Z","parent":237369,"parents":[1,5,9,233335,237369],"path":"\/events\/ludum-dare\/48\/worm-excavation-league\/movement-almost-done","published":"2021-04-24T14:44:39Z","scope":"public","slug":"movement-almost-done","subsubtype":"","subtype":"","type":"post","version":734027},"node_metadata":{"n_key":"247482","n_urlkey":"372891","n_parent":"237369","n_path":"\/events\/ludum-dare\/48\/worm-excavation-league\/movement-almost-done","n_slug":"movement-almost-done","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11949","n_created":"1619275310","n_modified":"1619554033","n_version":"734027","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/worm-excavation-league\/movement-almost-done","text":"![CoolStuff.gif](\/\/\/raw\/dae\/2\/z\/3b73f.gif)\n\nThe movement and projectile firing mechanics are very important, so I've spent all this time just perfecting them. I think I'm happy with this for now, barring a few more little 'quality of life' things. If you run through a projectile on the ground, you are propelled forward. If you jump through it, you are boosted upwards. Shooting a wall makes the projectile into a standable surface. All these mechanics are so the player can go deeper and deeper in a large, mostly vertical map.","title":"Movement almost done","wayback_source":[]}