{"author_name":"thunderklaus","cat":"LD #37","comments":[],"epoch":1481502660,"likes":0,"metadata":{"p_key":"1536","p_author":"thunderklaus","p_authorkey":"67399","p_urlkey":"36402","p_title":"Post Mortem LD37","p_cat":"LD #37","p_event":"LD37","p_time":"1481502660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"67399","us_name":"thunderklaus","us_username":"thunderklaus","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>Just submitted my entry to the compo:\u00a0<a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?uid=67399\">http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?uid=67399<\/a><\/p>\n <p>What went right<\/p>\n <ul>\n <li>Well-known tech stack. And some reference projects.<br \/>\n I had a basic game running quite quickly.<br \/>\n Adding a feature was mostly straight-forward.<\/li>\n <li>Graphics look nice by my standards.<br \/>\n Using vectr.com worked out quite well.<br \/>\n Using photos as templates\u00a0worked well.<\/li>\n <li>I think the game shows some interesting mechanics.<\/li>\n <\/ul>\n <p>What went wrong<\/p>\n <ul>\n <li>Was too much locked into the chess-move idea (you play cats that move like knights and catch mice).<br \/>\n When I realized this idea wasn&#8217;t leading to sensible gameplay I was blocked for a couple of hours before coming up and switching to the vacuum-cleaner idea.<\/li>\n <li>The game itself is not super fun&#8230; There is no clear goal.<\/li>\n <li>I previewed the game in a quite high resolution. So, some images and strokes are\u00a0too small \/ thin.<\/li>\n <li>I would have liked to add sounds and animations, but not enough time for that.<\/li>\n <\/ul>\n <p>Overall I am happy with the result.<\/p>\n <p>Maybe I should break from turn-based in the next LD &#8211; I tend to stick to the same patterns.<\/p>","time":"December 11th, 2016 7:31 pm","title":"Post Mortem LD37"}