End of Day One
As soon as I got the theme I started work, I instantly was struck by the idea for a mining themed match-3. I’ve got the basic gameplay loop practically done, wasted way too much time struggling with algorithms, but got it to work regardless. Tomorrow I’m hoping to buckle down and really get more going. My current plan is to have the gems reverse fill the screen (bottoms up) as your drill is “mining down”, a indicator showing each “depth level” you pass as semi-score system, a “power bar” that charges as you score, which will unlock some form of skill tree/power ups. After that just polish I hope.