{"author_link":"\/users\/meelo","author_name":"meelo","author_uid":"meelo","comments":[],"epoch":1616196200,"event":"LD48","format":"md","ldjam_node_id":235007,"likes":4,"metadata":{"p_key":"152397","p_author":"meelo","p_authorkey":"1186937","p_urlkey":"369164","p_title":"An LDer Makes a non-Jam Game","p_cat":"LDJam ","p_event":"LD48","p_time":"1616196200","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1186937","us_name":"meelo","us_username":"meelo","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":186937,"body":"Hello, Ludum Darers!\n\nThis is a bit of self-promotion, but hopefully not too off-topic*. I'm a developer who made his first game in Ludum Dare [nearly a decade ago](http:\/\/ludumdare.com\/compo\/ludum-dare-20\/?action=preview&uid=2934) ([and](http:\/\/ludumdare.com\/compo\/ludum-dare-21\/?action=preview&uid=2934) [have](http:\/\/ludumdare.com\/compo\/ludum-dare-22\/?action=preview&uid=2934) [made](http:\/\/ludumdare.com\/compo\/ludum-dare-23\/?action=preview&uid=2934) [quite](http:\/\/ludumdare.com\/compo\/ludum-dare-24\/?action=preview&uid=2934) [a](http:\/\/ludumdare.com\/compo\/ludum-dare-25\/?action=preview&uid=2934) [few](http:\/\/ludumdare.com\/compo\/minild-40\/?action=preview&uid=2934) [games](http:\/\/ludumdare.com\/compo\/ludum-dare-26\/?action=preview&uid=2934) [since](http:\/\/ludumdare.com\/compo\/ludum-dare-27\/?action=preview&uid=2934) [then](http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&uid=2934) [here](https:\/\/ldjam.com\/events\/ludum-dare\/46\/square-loves-circle)) and I set out last year to make a game of a larger scope (though not based on a jam game) - and am starting to get near where I hope to release it publicly.  I've always been impressed with the quality of feedback I get on jam games from this community, so I thought I'd reach out here to see if anyone would be interested in testing my game prior to any public release of it. A trailer for the game follows, showing sped up gameplay:\n\nhttps:\/\/youtu.be\/ZiOrIll8mUk\n\nThe game is called Warp Factory and is an automation puzzle game in which the player must build factories to produce various shapes and patterns, as well as to perform more dynamic tasks. It features a system of portals that allow one to cut apart and reconnect space in paradoxical - and productive - ways. \n\nAnyone interested in testing can sign up at this link:\nhttps:\/\/themilobrandt.com\/warpfactory\/subscribe.html\n\nI'm planning various improvements before I release the game as a public beta in a month or two - particularly to graphics** and to improve some aspects of user experience, as well as to support modding - but I'm not sure how the gameplay holds up for someone who hasn't been acclimating to the puzzle for the last year, especially since I plan to create more puzzles, but don't know exactly where players would value these most - so feedback would be much valued and likely to be reflected in the game's development.\n\n(*I propose that we just pretend this is for the October Challenge, setting aside that the October Challenge is on hiatus and that it is nearly as far from October as it's possible to be)\n\n(**I'm afraid that, after developing this game for a year, I have conclusively proven that my usual struggle with graphics during these competitions is not, in fact, due to time constraints. That said, I hope to participate again in the April LD and will surely blame time constraints for the inevitably bad graphics nonetheless :) )","comments":1,"comments-timestamp":"2021-03-20T11:19:35Z","created":"2021-03-19T22:39:34Z","files":[],"files-timestamp":0,"id":235007,"love":4,"love-timestamp":"2021-04-05T13:35:17Z","meta":[],"modified":"2021-04-05T13:35:17Z","name":"An LDer Makes a non-Jam Game","node-timestamp":"2021-03-19T23:23:20Z","parent":235006,"parents":[1,5,9,233335,235006],"path":"\/events\/ludum-dare\/48\/$235006\/an-lder-makes-a-non-jam-game","published":"2021-03-19T23:23:20Z","scope":"public","slug":"an-lder-makes-a-non-jam-game","subsubtype":"","subtype":"","type":"post","version":714908},"node_metadata":{"n_key":"235007","n_urlkey":"369164","n_parent":"235006","n_path":"\/events\/ludum-dare\/48\/$235006\/an-lder-makes-a-non-jam-game","n_slug":"an-lder-makes-a-non-jam-game","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"186937","n_created":"1616193574","n_modified":"1617629717","n_version":"714908","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/$235006\/an-lder-makes-a-non-jam-game","text":"Hello, Ludum Darers!\n\nThis is a bit of self-promotion, but hopefully not too off-topic*. I'm a developer who made his first game in Ludum Dare [nearly a decade ago](http:\/\/ludumdare.com\/compo\/ludum-dare-20\/?action=preview&uid=2934) ([and](http:\/\/ludumdare.com\/compo\/ludum-dare-21\/?action=preview&uid=2934) [have](http:\/\/ludumdare.com\/compo\/ludum-dare-22\/?action=preview&uid=2934) [made](http:\/\/ludumdare.com\/compo\/ludum-dare-23\/?action=preview&uid=2934) [quite](http:\/\/ludumdare.com\/compo\/ludum-dare-24\/?action=preview&uid=2934) [a](http:\/\/ludumdare.com\/compo\/ludum-dare-25\/?action=preview&uid=2934) [few](http:\/\/ludumdare.com\/compo\/minild-40\/?action=preview&uid=2934) [games](http:\/\/ludumdare.com\/compo\/ludum-dare-26\/?action=preview&uid=2934) [since](http:\/\/ludumdare.com\/compo\/ludum-dare-27\/?action=preview&uid=2934) [then](http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&uid=2934) [here](https:\/\/ldjam.com\/events\/ludum-dare\/46\/square-loves-circle)) and I set out last year to make a game of a larger scope (though not based on a jam game) - and am starting to get near where I hope to release it publicly.  I've always been impressed with the quality of feedback I get on jam games from this community, so I thought I'd reach out here to see if anyone would be interested in testing my game prior to any public release of it. A trailer for the game follows, showing sped up gameplay:\n\nhttps:\/\/youtu.be\/ZiOrIll8mUk\n\nThe game is called Warp Factory and is an automation puzzle game in which the player must build factories to produce various shapes and patterns, as well as to perform more dynamic tasks. It features a system of portals that allow one to cut apart and reconnect space in paradoxical - and productive - ways. \n\nAnyone interested in testing can sign up at this link:\nhttps:\/\/themilobrandt.com\/warpfactory\/subscribe.html\n\nI'm planning various improvements before I release the game as a public beta in a month or two - particularly to graphics** and to improve some aspects of user experience, as well as to support modding - but I'm not sure how the gameplay holds up for someone who hasn't been acclimating to the puzzle for the last year, especially since I plan to create more puzzles, but don't know exactly where players would value these most - so feedback would be much valued and likely to be reflected in the game's development.\n\n(*I propose that we just pretend this is for the October Challenge, setting aside that the October Challenge is on hiatus and that it is nearly as far from October as it's possible to be)\n\n(**I'm afraid that, after developing this game for a year, I have conclusively proven that my usual struggle with graphics during these competitions is not, in fact, due to time constraints. That said, I hope to participate again in the April LD and will surely blame time constraints for the inevitably bad graphics nonetheless :) )","title":"An LDer Makes a non-Jam Game","wayback_source":[]}