{"author_link":"\/users\/shaolin-dave","author_name":"Shaolin Dave","author_uid":"shaolin-dave","comments":[],"epoch":1616053209,"event":"LD48","format":"md","ldjam_node_id":234910,"likes":12,"metadata":{"p_key":"152395","p_author":"Shaolin Dave","p_authorkey":"1011376","p_urlkey":"369143","p_title":"Simple Pause\/Quit package for Unity devs","p_cat":"LDJam ","p_event":"LD48","p_time":"1616053209","p_likes":"12","p_comments":"0","p_status":"WAYBACK","us_key":"1011376","us_name":"Shaolin Dave","us_username":"shaolin-dave","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":8,"author":11376,"body":"I've noticed that as we all rush to get our games done, we tend to overlook some basic quailty-of-life inclusions.\n\nNearly every game I play has no way to pause the game, or to quit it (without resulting to OS-specific keyboard shortcuts).\n\nI put together a quick little package that adds this functionality, and should work easily with any Unity game.  Just import my package, and players can push ESC to pause\/unpause or hold it to close the application.  In the case of WebGL builds, pause will still work even though quitting does not.\n\nYou can download it [HERE](https:\/\/shaolindave.itch.io\/pause-and-quit-with-esc) for free.\n\nCheck my collections, I also have a base project that includes this pause\/quit functionality, but also sound management, a title screen, player prefs management, and more (I plan on updating that soon, hopefully before this LD)\n","comments":6,"comments-timestamp":"2021-03-22T12:59:36Z","created":"2021-03-18T07:35:18Z","files":[],"files-timestamp":0,"id":234910,"love":12,"love-timestamp":"2021-03-22T23:23:09Z","meta":[],"modified":"2021-03-22T23:23:09Z","name":"Simple Pause\/Quit package for Unity devs","node-timestamp":"2021-03-18T16:17:30Z","parent":233765,"parents":[1,5,9,233335,233765],"path":"\/events\/ludum-dare\/48\/mrs-scubaman\/simple-package-for-unity-devs","published":"2021-03-18T07:40:09Z","scope":"public","slug":"simple-package-for-unity-devs","subsubtype":"","subtype":"","type":"post","version":714800},"node_metadata":{"n_key":"234910","n_urlkey":"369143","n_parent":"233765","n_path":"\/events\/ludum-dare\/48\/mrs-scubaman\/simple-package-for-unity-devs","n_slug":"simple-package-for-unity-devs","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11376","n_created":"1616052918","n_modified":"1616455389","n_version":"714800","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/mrs-scubaman\/simple-package-for-unity-devs","text":"I've noticed that as we all rush to get our games done, we tend to overlook some basic quailty-of-life inclusions.\n\nNearly every game I play has no way to pause the game, or to quit it (without resulting to OS-specific keyboard shortcuts).\n\nI put together a quick little package that adds this functionality, and should work easily with any Unity game.  Just import my package, and players can push ESC to pause\/unpause or hold it to close the application.  In the case of WebGL builds, pause will still work even though quitting does not.\n\nYou can download it [HERE](https:\/\/shaolindave.itch.io\/pause-and-quit-with-esc) for free.\n\nCheck my collections, I also have a base project that includes this pause\/quit functionality, but also sound management, a title screen, player prefs management, and more (I plan on updating that soon, hopefully before this LD)\n","title":"Simple Pause\/Quit package for Unity devs","wayback_source":[]}