{"author_link":"\/users\/guitarbro","author_name":"GuitarBro","author_uid":"guitarbro","comments":[],"epoch":1602133347,"event":"LD47","format":"md","ldjam_node_id":230108,"likes":0,"metadata":{"p_key":"150784","p_author":"GuitarBro","p_authorkey":"1014243","p_urlkey":"367289","p_title":"A Guide to Pickups in Loop Lock Malfunction","p_cat":"LDJam ","p_event":"LD47","p_time":"1602133347","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1014243","us_name":"GuitarBro","us_username":"guitarbro","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":6,"author":14243,"body":"![powerups.png](\/\/\/raw\/3a7\/3\/z\/399dc.png)\n## Pickups are the key to getting a high score in [Loop Lock Malfunction](https:\/\/ldjam.com\/events\/ludum-dare\/47\/loop-lock-malfunction)\n### Literally!\nEvery time you clear a room, there's a chance to spawn one of the 5 possible pickup. **Collecting the \"point\" pickup is the primary way of increasing your overall score.**\n\nOf course, you can't collect _any_ point pickups if you die... and that's what the others are for!\n\nHealth keeps you alive longer. Every hit consumes one HP and every health pickup gives you one HP back (up to the max, that is). You can increase your max health by collecting the Max Health pickup (bet you didn't see that one coming, did ya?)\n\nThe Turn and Slide pickups are great for increasing your maneuverability which helps you dodge enemies better. Turn increases the rate at which your Loop turns and Slide extends the duration you remain sliding and the distance you can slide. This comes in handy because sliding gives you momentary invulnerability to attacks, so more time sliding equals less time you can be hit!\n\n### And that's all there is to it!\n\nNow that you're a complete expert at the game, why not go get a high score in [Loop Lock Malfunction](https:\/\/ldjam.com\/events\/ludum-dare\/47\/loop-lock-malfunction) and show everyone just how cool you are? :sunglasses: ","comments":0,"created":"2020-10-08T04:51:09Z","files":[],"files-timestamp":0,"id":230108,"love":0,"meta":[],"modified":"2020-10-08T05:02:27Z","name":"A Guide to Pickups in Loop Lock Malfunction","node-timestamp":"2020-10-08T05:02:27Z","parent":215307,"parents":[1,5,9,212256,215307],"path":"\/events\/ludum-dare\/47\/loop-lock-malfunction\/a-guide-to-pickups-in-loop-lock-malfunction","published":"2020-10-08T05:02:27Z","scope":"public","slug":"a-guide-to-pickups-in-loop-lock-malfunction","subsubtype":"","subtype":"","type":"post","version":700315},"node_metadata":{"n_key":"230108","n_urlkey":"367289","n_parent":"215307","n_path":"\/events\/ludum-dare\/47\/loop-lock-malfunction\/a-guide-to-pickups-in-loop-lock-malfunction","n_slug":"a-guide-to-pickups-in-loop-lock-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"14243","n_created":"1602132669","n_modified":"1602133347","n_version":"700315","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/loop-lock-malfunction\/a-guide-to-pickups-in-loop-lock-malfunction","text":"![powerups.png](\/\/\/raw\/3a7\/3\/z\/399dc.png)\n## Pickups are the key to getting a high score in [Loop Lock Malfunction](https:\/\/ldjam.com\/events\/ludum-dare\/47\/loop-lock-malfunction)\n### Literally!\nEvery time you clear a room, there's a chance to spawn one of the 5 possible pickup. **Collecting the \"point\" pickup is the primary way of increasing your overall score.**\n\nOf course, you can't collect _any_ point pickups if you die... and that's what the others are for!\n\nHealth keeps you alive longer. Every hit consumes one HP and every health pickup gives you one HP back (up to the max, that is). You can increase your max health by collecting the Max Health pickup (bet you didn't see that one coming, did ya?)\n\nThe Turn and Slide pickups are great for increasing your maneuverability which helps you dodge enemies better. Turn increases the rate at which your Loop turns and Slide extends the duration you remain sliding and the distance you can slide. This comes in handy because sliding gives you momentary invulnerability to attacks, so more time sliding equals less time you can be hit!\n\n### And that's all there is to it!\n\nNow that you're a complete expert at the game, why not go get a high score in [Loop Lock Malfunction](https:\/\/ldjam.com\/events\/ludum-dare\/47\/loop-lock-malfunction) and show everyone just how cool you are? :sunglasses: ","title":"A Guide to Pickups in Loop Lock Malfunction","wayback_source":[]}