{"author_name":"hgcummings","cat":"LD #33","comments":[],"epoch":1440279660,"likes":1,"metadata":{"p_key":"14917","p_author":"hgcummings","p_authorkey":"11392","p_urlkey":"50185","p_title":"Second progress update","p_cat":"LD #33","p_event":"LD33","p_time":"1440279660","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"11392","us_name":"hgcummings","us_username":"hgcummings","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>The game is called &#8220;Minotaur and the Theseus&#8221;. You are the Minotaur, and Theseus is coming to find you and kill you.\u00a0He&#8217;s faster than you, but you know the labyrinth intimately and can outwit him. If you can evade him until his\u00a0candle burns down, then the tables turn and you have the upper hand.<\/p>\n <p>Currently have the labyrinth, player sprite and movement implemented. I&#8217;ve now added the key elements\u00a0of Theseus&#8217;s (carrying a torch\/candle to illuminate the Labyrinth)\u00a0and the ability for the player to move walls around (which took far longer than it should have done due to me\u00a0making the collision-detection unnecessarily confusing).<\/p>\n <p>At the moment, Theseus just walks randomly. The next job is to\u00a0allow him to see\/hear the player\u00a0(already have some of the infrastructure in place for this) and some rudimentary AI for hunting.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/progress22.png\"><img class=\"aligncenter size-large wp-image-483980\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/progress22-550x550.png\" alt=\"progress2\" width=\"550\" height=\"550\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/progress22-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/progress22-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/progress22-550x550.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/progress22.png 607w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"August 22nd, 2015 4:41 pm","title":"Second progress update"}