One day passed!
First long day is over, managed to figure out an idea I felt comfortable with during the early hours thankfully so after waking up I could start the coding.
For the major systems everything is in and working, with the only exception of audio.
Left for tomorow:
– Different ai types (Allready have 2-3 ideas)
– Different monsters (Not a difficult implementation)
– Different traps (Same as monsters)
– Different spells (Same)
– Game over effect (Just a collision detection and a game over screen)
– Map read from files (Reading from a txt file should be easy enough)
– Plan 4-6 maps for the demo (This is the difficult part, since if they are not fun / challenging the game won’t feel good)
– Redo the unit arts (This is gonna be horrible, currently the placeholders for units are free to use graphics but I’ll need to replace them tomorow)
About the game:
In this game you are a Demi-Lich who must protect his phylactery from the heroes who tries to destroy it. You are only able to use spells to summon traps, undead minions and boil them in their own armor. Some of the enemies and summoned units will only walk around aimlessly (Mostly your zombies) while some enemies will use divine guideance (A* pathfinding algorithm) to find the optimal way to your phylactery.
Now I’ll go and play some games before sleeping, and I’ll return tomorow to finish whats left.
