End of day 1

It's approaching 3am here and it's gotten to the point where anything new I start will take a long, long time to finish. I'm pretty happy with my work so far! I've got a mobile player and enemy, both of which can deal and take damage. I have an ugly but functional menu system. There are items in the game that, while still placeholder models, actually do things to affect the gameplay.

Tomorrow: maze generation algorithms (because I hate myself, apparently), a boss fight in phases, and if I have time dialog via YarnSpinner! I'm feeling really excited and motivated, so I'll probably drag myself out of bed early in the morning! Goodnight all (and good morning to those in other time zones)!