{"author_link":"\/users\/dom-harris","author_name":"Dom Harris","author_uid":"dom-harris","comments":[],"epoch":1601654484,"event":"LD47","format":"md","ldjam_node_id":219790,"likes":1,"metadata":{"p_key":"147223","p_author":"Dom Harris","p_authorkey":"1009716","p_urlkey":"363658","p_title":"A little Unity Loading Screen\/Game Manager package","p_cat":"LDJam ","p_event":"LD47","p_time":"1601654484","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1009716","us_name":"Dom Harris","us_username":"dom-harris","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":4,"author":9716,"body":"For anyone joining the jam, here's a nice little base to work from that includes a scene manager that adds a loading screen :slight_smile: https:\/\/github.com\/DomHarris\/SceneManagerSkeleton\n\nThe loading screen has a progress bar, you just have to call `SceneChanger.ChangeScene(\"SceneName\");` and it handles the progress bar for you. You can also add `IEnumerator` operations for unloading & loading - useful if you've got a giant object pool that you want to instantiate over a certain time instead of making the game hang for a second or two, for example. ","comments":0,"created":"2020-10-02T09:51:47Z","files":[],"files-timestamp":0,"id":219790,"love":1,"love-timestamp":"2020-10-02T16:35:31Z","meta":[],"modified":"2020-10-02T16:35:31Z","name":"A little Unity Loading Screen\/Game Manager package","node-timestamp":"2020-10-02T16:01:24Z","parent":219789,"parents":[1,5,9,212256,219789],"path":"\/events\/ludum-dare\/47\/polyfury\/a-little-unity-loading-screengame-manager-package","published":"2020-10-02T16:01:24Z","scope":"public","slug":"a-little-unity-loading-screengame-manager-package","subsubtype":"","subtype":"","type":"post","version":655435},"node_metadata":{"n_key":"219790","n_urlkey":"363658","n_parent":"219789","n_path":"\/events\/ludum-dare\/47\/polyfury\/a-little-unity-loading-screengame-manager-package","n_slug":"a-little-unity-loading-screengam","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"9716","n_created":"1601632307","n_modified":"1601656531","n_version":"655435","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/polyfury\/a-little-unity-loading-screengame-manager-package","text":"For anyone joining the jam, here's a nice little base to work from that includes a scene manager that adds a loading screen :slight_smile: https:\/\/github.com\/DomHarris\/SceneManagerSkeleton\n\nThe loading screen has a progress bar, you just have to call `SceneChanger.ChangeScene(\"SceneName\");` and it handles the progress bar for you. You can also add `IEnumerator` operations for unloading & loading - useful if you've got a giant object pool that you want to instantiate over a certain time instead of making the game hang for a second or two, for example. ","title":"A little Unity Loading Screen\/Game Manager package","wayback_source":[]}