{"author_link":"\/users\/mesagames","author_name":"MesaGames","author_uid":"mesagames","comments":[],"epoch":1601600494,"event":"LD47","format":"md","ldjam_node_id":219347,"likes":2,"metadata":{"p_key":"147174","p_author":"MesaGames","p_authorkey":"1214194","p_urlkey":"363607","p_title":"Tools I'll be using","p_cat":"LDJam ","p_event":"LD47","p_time":"1601600494","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1214194","us_name":"MesaGames","us_username":"mesagames","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":1,"author":214194,"body":"I was thinking about potentially using a different toolset, however I decided to just stick with what I've had the most Ludum Dare experience with for the time being. That said, these are what I'll be using:\n\n**Game Engine: ** Gamemaker Studio 2 \n\n**Art: ** Likely just the GMS 2 built in editor or maybe some paint.net\n\n**Music: ** Genuinely not sure on this one, probably a mix of some ai generated music with hand tuning? Still hoping to find a composer.\n\n**Timelapse: ** Chronolapse, naturally, rendered with VirtualDub for a high resolution video.\n\n**Streaming Software: ** OBS\n\nOverall I like the final themes this time around, a few of them I have no clue where I'd even begin on but regardless of what the theme ends up being I look forward to creating something this time around and seeing all the amazing creations the community will be making!","comments":0,"created":"2020-10-02T00:50:38Z","files":[],"files-timestamp":0,"id":219347,"love":2,"love-timestamp":"2020-10-02T06:43:00Z","meta":[],"modified":"2020-10-02T06:43:00Z","name":"Tools I'll be using","node-timestamp":"2020-10-02T01:01:34Z","parent":214195,"parents":[1,5,9,212256,214195],"path":"\/events\/ludum-dare\/47\/$214195\/tools-ill-be-using","published":"2020-10-02T01:01:34Z","scope":"public","slug":"tools-ill-be-using","subsubtype":"","subtype":"","type":"post","version":653764},"node_metadata":{"n_key":"219347","n_urlkey":"363607","n_parent":"214195","n_path":"\/events\/ludum-dare\/47\/$214195\/tools-ill-be-using","n_slug":"tools-ill-be-using","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"214194","n_created":"1601599838","n_modified":"1601620980","n_version":"653764","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/$214195\/tools-ill-be-using","text":"I was thinking about potentially using a different toolset, however I decided to just stick with what I've had the most Ludum Dare experience with for the time being. That said, these are what I'll be using:\n\n**Game Engine: ** Gamemaker Studio 2 \n\n**Art: ** Likely just the GMS 2 built in editor or maybe some paint.net\n\n**Music: ** Genuinely not sure on this one, probably a mix of some ai generated music with hand tuning? Still hoping to find a composer.\n\n**Timelapse: ** Chronolapse, naturally, rendered with VirtualDub for a high resolution video.\n\n**Streaming Software: ** OBS\n\nOverall I like the final themes this time around, a few of them I have no clue where I'd even begin on but regardless of what the theme ends up being I look forward to creating something this time around and seeing all the amazing creations the community will be making!","title":"Tools I'll be using","wayback_source":[]}