{"author_link":"\/users\/tricky-fat-cat","author_name":"Tricky_Fat_Cat","author_uid":"tricky-fat-cat","comments":[],"epoch":1601570692,"event":"LD47","format":"md","ldjam_node_id":218753,"likes":4,"metadata":{"p_key":"147124","p_author":"Tricky_Fat_Cat","p_authorkey":"1145628","p_urlkey":"363556","p_title":"My personal toolset","p_cat":"LDJam ","p_event":"LD47","p_time":"1601570692","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1145628","us_name":"Artyom Volkov","us_username":"artyom-volkov","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"_superparent":212256,"_trust":8,"author":145628,"body":"Here is my short personal toolset, which I'll use during the jam:\n\n* **Godot Engine** - my engine of choice, it's very flexible and fast enough for rapid game development. However, GMS is also good.\n* **VS Code** - despite having some small troubles with it, it's an excellent external IDE for Godot. I prefer using it with JetBrains Mono font, Darcula colour theme, TODO tree and Better Comments extensions.\n* **Git Kraken** - I like this git client, as it also includes fine boards for task tracking.\n* **Asesprite** - just a great editor for pixel-art assets.\n* **Affinity Designer** - it's the best paid vector art editor in the world.\n\nGood luck and have fun during the jam, you are all absolute legends.","comments":0,"created":"2020-10-01T16:34:09Z","files":[],"files-timestamp":0,"id":218753,"love":4,"love-timestamp":"2020-10-01T18:26:35Z","meta":[],"modified":"2020-10-01T18:26:35Z","name":"My personal toolset","node-timestamp":"2020-10-01T16:46:47Z","parent":212279,"parents":[1,5,9,212256,212279],"path":"\/events\/ludum-dare\/47\/honk-ii\/my-personal-toolset","published":"2020-10-01T16:44:52Z","scope":"public","slug":"my-personal-toolset","subsubtype":"","subtype":"","type":"post","version":652922},"node_metadata":{"n_key":"218753","n_urlkey":"363556","n_parent":"212279","n_path":"\/events\/ludum-dare\/47\/honk-ii\/my-personal-toolset","n_slug":"my-personal-toolset","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"145628","n_created":"1601570049","n_modified":"1601576795","n_version":"652922","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/honk-ii\/my-personal-toolset","text":"Here is my short personal toolset, which I'll use during the jam:\n\n* **Godot Engine** - my engine of choice, it's very flexible and fast enough for rapid game development. However, GMS is also good.\n* **VS Code** - despite having some small troubles with it, it's an excellent external IDE for Godot. I prefer using it with JetBrains Mono font, Darcula colour theme, TODO tree and Better Comments extensions.\n* **Git Kraken** - I like this git client, as it also includes fine boards for task tracking.\n* **Asesprite** - just a great editor for pixel-art assets.\n* **Affinity Designer** - it's the best paid vector art editor in the world.\n\nGood luck and have fun during the jam, you are all absolute legends.","title":"My personal toolset","wayback_source":[]}