{"author_link":"\/users\/devemil","author_name":"DevEmil","author_uid":"devemil","comments":[],"epoch":1592173220,"event":"LD46","format":"md","ldjam_node_id":211410,"likes":6,"metadata":{"p_key":"146659","p_author":"DevEmil","p_authorkey":"1011800","p_urlkey":"363072","p_title":"Post Jam version of \"How to raise a Demon\" is finished!","p_cat":"LDJam ","p_event":"LD46","p_time":"1592173220","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1011800","us_name":"DevEmil","us_username":"devemil","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":3,"author":11800,"body":"![Banner1.png](\/\/\/raw\/81e\/2\/z\/343a7.png)\n\nHey everybody!\n\nAfter more than a month of additional development we finally published the post jam version of our LD46 entry on itch!\nDespite fixing bugs, we focused and making the game a pleasing experience and making it feel complete. We made a lot of improvements for the game, such as:\n- completely new level design\n- tutorial\n- more and better voice lines, triggered by events\n- more and improved sound effects\n- ability to sprint\n- visual effects\n- changed font\n- enemy healthbars\n- menus, options, credits, etc.\n\n### Try it out here: https:\/\/green-acorn-studios.itch.io\/how-to-raise-a-demon\nThere is a WebGL version available, however it has some issues, therefore I highly recommend you play the desktop version if you want to have a good experience!","comments":0,"created":"2020-06-14T22:05:51Z","files":[],"files-timestamp":0,"id":211410,"love":6,"love-timestamp":"2020-07-12T21:56:38Z","meta":[],"modified":"2020-07-12T21:56:38Z","name":"Post Jam version of \"How to raise a Demon\" is finished!","node-timestamp":"2020-06-14T22:32:13Z","parent":201653,"parents":[1,5,9,176557,201653],"path":"\/events\/ludum-dare\/46\/how-to-raise-a-demon\/post-jam-version-of-how-to-raise-a-demon-is-finished","published":"2020-06-14T22:20:20Z","scope":"public","slug":"post-jam-version-of-how-to-raise-a-demon-is-finished","subsubtype":"","subtype":"","type":"post","version":642620},"node_metadata":{"n_key":"211410","n_urlkey":"363072","n_parent":"201653","n_path":"\/events\/ludum-dare\/46\/how-to-raise-a-demon\/post-jam-version-of-how-to-raise-a-demon-is-finished","n_slug":"post-jam-version-of-how-to-raise","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11800","n_created":"1592172351","n_modified":"1594590998","n_version":"642620","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/how-to-raise-a-demon\/post-jam-version-of-how-to-raise-a-demon-is-finished","text":"![Banner1.png](\/\/\/raw\/81e\/2\/z\/343a7.png)\n\nHey everybody!\n\nAfter more than a month of additional development we finally published the post jam version of our LD46 entry on itch!\nDespite fixing bugs, we focused and making the game a pleasing experience and making it feel complete. We made a lot of improvements for the game, such as:\n- completely new level design\n- tutorial\n- more and better voice lines, triggered by events\n- more and improved sound effects\n- ability to sprint\n- visual effects\n- changed font\n- enemy healthbars\n- menus, options, credits, etc.\n\n### Try it out here: https:\/\/green-acorn-studios.itch.io\/how-to-raise-a-demon\nThere is a WebGL version available, however it has some issues, therefore I highly recommend you play the desktop version if you want to have a good experience!","title":"Post Jam version of \"How to raise a Demon\" is finished!","wayback_source":[]}