Quick progress update

Started working on pathfinding and AI for my stealth/puzzle game. This is the main part still left to do (apart from replacing the programmer art of course). The red/green/yellow lines in this picture are actually debug output indicating the enemy’s knowledge of the maze structure.

progress3

Comments

23. Aug 2015 · 11:29 UTC
Again, I have a soft spot for this stuff, wish I knew how to do it, and so it looks awesome.