{"author_link":"\/users\/natpat","author_name":"natpat","author_uid":"natpat","comments":[],"epoch":1588023191,"event":"LD46","format":"md","ldjam_node_id":208701,"likes":5,"metadata":{"p_key":"145369","p_author":"natpat","p_authorkey":"1077099","p_urlkey":"361782","p_title":"Bonsai: Timelapse","p_cat":"LDJam ","p_event":"LD46","p_time":"1588023191","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1077099","us_name":"natpat","us_username":"natpat","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":3,"author":77099,"body":"![title.gif](\/\/\/raw\/b2d\/21\/z\/33700.gif)\n\nAs the main programmer of Literal Games, I spent most of my Ludum Dare weekend figuring out how to draw pixels to a texture in Unity and writing bad cellular automata. You can now watch my progress over the weekend in a condensed, timelapse form!\n\nhttps:\/\/youtu.be\/oKq72juHeec\n\nI had a blast this Ludum Dare, and I've had a great time reviewing games as well. If you fancy giving Bonsai a go, click [here](https:\/\/ldjam.com\/events\/ludum-dare\/46\/bonsai). It's a slow, peaceful game about growing and taking care of Bonsai!\n\nI'm in the process of writing up a post-mortem as well, which should be coming soon. I've got lots of things I want to write about - how the bonsai growing and rendering works, why we spent so much time on transitions, and what we got wrong in terms of time management.","comments":1,"comments-timestamp":"2020-04-27T22:18:27Z","created":"2020-04-27T20:44:05Z","files":[],"files-timestamp":0,"id":208701,"love":5,"love-timestamp":"2020-04-28T00:37:02Z","meta":[],"modified":"2020-04-28T00:37:02Z","name":"Bonsai: Timelapse","node-timestamp":"2020-04-27T22:33:55Z","parent":188822,"parents":[1,5,9,176557,188822],"path":"\/events\/ludum-dare\/46\/bonsai\/bonsai-timelapse","published":"2020-04-27T21:33:11Z","scope":"public","slug":"bonsai-timelapse","subsubtype":"","subtype":"","type":"post","version":633740},"node_metadata":{"n_key":"208701","n_urlkey":"361782","n_parent":"188822","n_path":"\/events\/ludum-dare\/46\/bonsai\/bonsai-timelapse","n_slug":"bonsai-timelapse","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"77099","n_created":"1588020245","n_modified":"1588034222","n_version":"633740","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/bonsai\/bonsai-timelapse","text":"![title.gif](\/\/\/raw\/b2d\/21\/z\/33700.gif)\n\nAs the main programmer of Literal Games, I spent most of my Ludum Dare weekend figuring out how to draw pixels to a texture in Unity and writing bad cellular automata. You can now watch my progress over the weekend in a condensed, timelapse form!\n\nhttps:\/\/youtu.be\/oKq72juHeec\n\nI had a blast this Ludum Dare, and I've had a great time reviewing games as well. If you fancy giving Bonsai a go, click [here](https:\/\/ldjam.com\/events\/ludum-dare\/46\/bonsai). It's a slow, peaceful game about growing and taking care of Bonsai!\n\nI'm in the process of writing up a post-mortem as well, which should be coming soon. I've got lots of things I want to write about - how the bonsai growing and rendering works, why we spent so much time on transitions, and what we got wrong in terms of time management.","title":"Bonsai: Timelapse","wayback_source":[]}