Reflecting on my stylistic and creative choices

Stop-motion photography has become somewhat of a staple element in my LD-entries.

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Your Money's No Good Here was a visual novel fully constisting of still photographs.

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While Tabula Rasa represented an entirely different genre (platformer), I continued the tradition by including photograph-based intro and ending, while the game itself took place inside a notebook.

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This time is no exception.

My first team-effort I I R O, features a stop-motion intro, and a level-hub that is based on videos.

That is a real physical mask you see in the picture BTW, sculpted by my team-mate Ankea!

And speaking of masks, they're also a recurring element in my games. My previous entry also had a real physical mask featured prominently in the game.


The practice of utilizing photos/stop-motion in games came quite naturally to me because of my love of art and film in general. I've consumed and produced art in many forms most of my life.

I used to develop simple and crude games already as a kid. Art and music became more of a serious passion for me as I got older, but I never gave up games for good.

Lately my ambition has been to combine all of these elements into one harmonic entity.

I know "artsy games" have a bad reputation of being of low quality when it comes to gameplay and design. While it may be true in some respect (and some of my work admittedly suffers from this), my aim in the future is to create something that doesn't compromise gameplay for the sake of art, or vice versa.

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I'm not quite there yet, but slowly getting closer to that goal.