{"author_link":"\/users\/guitarbro","author_name":"GuitarBro","author_uid":"guitarbro","comments":[],"epoch":1587777018,"event":"LD46","format":"md","ldjam_node_id":207974,"likes":1,"metadata":{"p_key":"144923","p_author":"GuitarBro","p_authorkey":"1014243","p_urlkey":"361336","p_title":"Another round of bug fixes for LAST HUMAN!","p_cat":"LDJam ","p_event":"LD46","p_time":"1587777018","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1014243","us_name":"GuitarBro","us_username":"guitarbro","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":6,"author":14243,"body":"Yeah... we found a few more bugs. But we squished them! :stuck_out_tongue: Room generation _should_ always generate a teleporter now, and all three levels should generate fully, every time!\n\n[LAST HUMAN](https:\/\/ldjam.com\/events\/ludum-dare\/46\/last-human) is looking **pretty nice...**\n\n![bullet_time.gif](\/\/\/raw\/3a7\/3\/z\/331ec.gif)\n\n![buller_time_2.gif](\/\/\/raw\/3a7\/3\/z\/331ed.gif)\n\n![buller_time_3.gif](\/\/\/raw\/3a7\/3\/z\/331ee.gif)\n\nIf you haven't checked out [LAST HUMAN](https:\/\/ldjam.com\/events\/ludum-dare\/46\/last-human) yet, what are you waiting for!? :smile: ","comments":0,"created":"2020-04-25T01:04:38Z","files":[],"files-timestamp":0,"id":207974,"love":1,"love-timestamp":"2020-04-25T01:22:27Z","meta":[],"modified":"2020-04-25T01:22:27Z","name":"Another round of bug fixes for LAST HUMAN!","node-timestamp":"2020-04-25T01:10:18Z","parent":180660,"parents":[1,5,9,176557,180660],"path":"\/events\/ludum-dare\/46\/last-human\/another-round-of-bug-fixes-for-last-human","published":"2020-04-25T01:10:18Z","scope":"public","slug":"another-round-of-bug-fixes-for-last-human","subsubtype":"","subtype":"","type":"post","version":630531},"node_metadata":{"n_key":"207974","n_urlkey":"361336","n_parent":"180660","n_path":"\/events\/ludum-dare\/46\/last-human\/another-round-of-bug-fixes-for-last-human","n_slug":"another-round-of-bug-fixes-for-l","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"14243","n_created":"1587776678","n_modified":"1587777747","n_version":"630531","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/last-human\/another-round-of-bug-fixes-for-last-human","text":"Yeah... we found a few more bugs. But we squished them! :stuck_out_tongue: Room generation _should_ always generate a teleporter now, and all three levels should generate fully, every time!\n\n[LAST HUMAN](https:\/\/ldjam.com\/events\/ludum-dare\/46\/last-human) is looking **pretty nice...**\n\n![bullet_time.gif](\/\/\/raw\/3a7\/3\/z\/331ec.gif)\n\n![buller_time_2.gif](\/\/\/raw\/3a7\/3\/z\/331ed.gif)\n\n![buller_time_3.gif](\/\/\/raw\/3a7\/3\/z\/331ee.gif)\n\nIf you haven't checked out [LAST HUMAN](https:\/\/ldjam.com\/events\/ludum-dare\/46\/last-human) yet, what are you waiting for!? :smile: ","title":"Another round of bug fixes for LAST HUMAN!","wayback_source":[]}