{"author_link":"\/users\/thevinter","author_name":"thevinter","author_uid":"thevinter","comments":[],"epoch":1587634934,"event":"LD46","format":"md","ldjam_node_id":207170,"likes":8,"metadata":{"p_key":"144370","p_author":"thevinter","p_authorkey":"1127096","p_urlkey":"360783","p_title":"How unfortunate events lead to great things:","p_cat":"LDJam ","p_event":"LD46","p_time":"1587634934","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1127096","us_name":"thevinter","us_username":"thevinter","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":7,"author":127096,"body":"When we started the development of **Solar** we wanted to make a game where the player had to keep a fire alive, we weren't sure if we wanted it to be a torch or a bonfire but that was the basic idea (apparently pretty popular)\n\nIn the end we settled on doing a roguelike dungeon crawler when the torch dims out over time, the main character was supposed to be a humanoid figure or something similar. \n\nThen, due to unfortunate events, we had to **redo all the art** 10 hours before the deadline, with an also unfinished game, and I was the one in charge of doing it.\n\nWell, I never did any pixel art and I'm bad at animating stuff so my goal was to find something easy to animate and pretty basic. And then the idea struck me:\n\n**Why don't we make the character itself a flame?**\n\nI think that made the game a lot better and a lot less generic than a simple \"dude in a dungeon\", so I'm really glad that happened.\n\nI guess the lesson here is **don't let yourself be dragged down by problems in the project**, especially in a competition like this when you have a short time to finish your stuff. **Try to embrace them and go with the flow**, they might lead you to something great ;)\n\n![cp5SncvWi2.gif](\/\/\/raw\/870\/f1\/z\/3169b.gif)\n\nIf you want to play my game you can find it here: https:\/\/ldjam.com\/events\/ludum-dare\/46\/solar","comments":0,"created":"2020-04-23T09:34:30Z","files":[],"files-timestamp":0,"id":207170,"love":8,"love-timestamp":"2020-04-23T13:52:46Z","meta":[],"modified":"2020-04-23T13:52:46Z","name":"How unfortunate events lead to great things:","node-timestamp":"2020-04-23T09:42:14Z","parent":178369,"parents":[1,5,9,176557,178369],"path":"\/events\/ludum-dare\/46\/solar\/how-unfortunate-events-lead-to-great-things","published":"2020-04-23T09:42:14Z","scope":"public","slug":"how-unfortunate-events-lead-to-great-things","subsubtype":"","subtype":"","type":"post","version":626568},"node_metadata":{"n_key":"207170","n_urlkey":"360783","n_parent":"178369","n_path":"\/events\/ludum-dare\/46\/solar\/how-unfortunate-events-lead-to-great-things","n_slug":"how-unfortunate-events-lead-to-g","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"127096","n_created":"1587634470","n_modified":"1587649966","n_version":"626568","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/solar\/how-unfortunate-events-lead-to-great-things","text":"When we started the development of **Solar** we wanted to make a game where the player had to keep a fire alive, we weren't sure if we wanted it to be a torch or a bonfire but that was the basic idea (apparently pretty popular)\n\nIn the end we settled on doing a roguelike dungeon crawler when the torch dims out over time, the main character was supposed to be a humanoid figure or something similar. \n\nThen, due to unfortunate events, we had to **redo all the art** 10 hours before the deadline, with an also unfinished game, and I was the one in charge of doing it.\n\nWell, I never did any pixel art and I'm bad at animating stuff so my goal was to find something easy to animate and pretty basic. And then the idea struck me:\n\n**Why don't we make the character itself a flame?**\n\nI think that made the game a lot better and a lot less generic than a simple \"dude in a dungeon\", so I'm really glad that happened.\n\nI guess the lesson here is **don't let yourself be dragged down by problems in the project**, especially in a competition like this when you have a short time to finish your stuff. **Try to embrace them and go with the flow**, they might lead you to something great ;)\n\n![cp5SncvWi2.gif](\/\/\/raw\/870\/f1\/z\/3169b.gif)\n\nIf you want to play my game you can find it here: https:\/\/ldjam.com\/events\/ludum-dare\/46\/solar","title":"How unfortunate events lead to great things:","wayback_source":[]}