{"author_link":"\/users\/kableado","author_name":"kableado","author_uid":"kableado","comments":[],"epoch":1587429102,"event":"LD46","format":"md","ldjam_node_id":203040,"likes":2,"metadata":{"p_key":"142452","p_author":"kableado","p_authorkey":"1003893","p_urlkey":"358849","p_title":"TowerDefense Postmortem","p_cat":"LDJam ","p_event":"LD46","p_time":"1587429102","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1003893","us_name":"kableado","us_username":"kableado","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":3893,"body":"I thought that in the end I would not be able to make any game this time. But after 6 hours of crunch, with a very weak idea, I managed to make \"TowerDefense\".\n\nI didn't get to do anything over the weekend, but I did want to be able to send something, anything. The subject was good, and it gave me many ideas ... too many, which paralyzed me.\n\nI have dedicated, around 3 hours for graphics and another 3 hours for gameplay and other coding. Obviously, I have not managed to spend time on sound, but this is common in my games for LDJAM.\n\nI wished I could have included more game mechanics, a more varied setting and some sound.\n\n[![Title.png](\/\/\/raw\/53f\/z\/2f845.png)](https:\/\/ldjam.com\/events\/ludum-dare\/46\/$189658)","comments":0,"created":"2020-04-21T00:10:00Z","files":[],"files-timestamp":0,"id":203040,"love":2,"love-timestamp":"2020-04-21T12:44:44Z","meta":[],"modified":"2020-04-21T12:44:44Z","name":"TowerDefense Postmortem","node-timestamp":"2020-04-21T00:32:06Z","parent":189658,"parents":[1,5,9,176557,189658],"path":"\/events\/ludum-dare\/46\/towerdefense\/towerdefense-postmortem","published":"2020-04-21T00:31:42Z","scope":"public","slug":"towerdefense-postmortem","subsubtype":"","subtype":"","type":"post","version":600451},"node_metadata":{"n_key":"203040","n_urlkey":"358849","n_parent":"189658","n_path":"\/events\/ludum-dare\/46\/towerdefense\/towerdefense-postmortem","n_slug":"towerdefense-postmortem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3893","n_created":"1587427800","n_modified":"1587473084","n_version":"600451","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/towerdefense\/towerdefense-postmortem","text":"I thought that in the end I would not be able to make any game this time. But after 6 hours of crunch, with a very weak idea, I managed to make \"TowerDefense\".\n\nI didn't get to do anything over the weekend, but I did want to be able to send something, anything. The subject was good, and it gave me many ideas ... too many, which paralyzed me.\n\nI have dedicated, around 3 hours for graphics and another 3 hours for gameplay and other coding. Obviously, I have not managed to spend time on sound, but this is common in my games for LDJAM.\n\nI wished I could have included more game mechanics, a more varied setting and some sound.\n\n[![Title.png](\/\/\/raw\/53f\/z\/2f845.png)](https:\/\/ldjam.com\/events\/ludum-dare\/46\/$189658)","title":"TowerDefense Postmortem","wayback_source":[]}