{"author_link":"\/users\/shigor","author_name":"Shigor","author_uid":"shigor","comments":[],"epoch":1587424588,"event":"LD46","format":"md","ldjam_node_id":202685,"likes":1,"metadata":{"p_key":"142348","p_author":"Shigor","p_authorkey":"1006608","p_urlkey":"358743","p_title":"Madscape ready to be conquered...","p_cat":"LDJam ","p_event":"LD46","p_time":"1587424588","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1006608","us_name":"Shigor","us_username":"shigor","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":6,"author":6608,"body":"So... another compo that ended up moved to jam... this time I was actually pretty close to finish it on time, but due to the sleep mismanagement I've ended up about two hours after the compo deadline.... So I spent few hours ironing some details and balancing and playing. Although the result has almost nothing in common with the concept I wanted to try (well except being hexmap based), I'm pretty happy with it, even with current limited features and dumb (nonexistent) AI. On the other hand, with good AI it would be probably too hard to play anyway.\nPlaying on small map can take just 5-10 minutes, while bigger can eat up to an hour of slightly mindless logical conquering. I gotta make mobile version, it looks like a usable time waster.\nGive it a try!\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/46\/madscape","comments":0,"created":"2020-04-20T23:11:28Z","files":[],"files-timestamp":0,"id":202685,"love":1,"love-timestamp":"2020-04-20T23:26:56Z","meta":[],"modified":"2020-04-20T23:26:56Z","name":"Madscape ready to be conquered...","node-timestamp":"2020-04-20T23:16:28Z","parent":185331,"parents":[1,5,9,176557,185331],"path":"\/events\/ludum-dare\/46\/madscape\/madscape-ready-to-be-conquered","published":"2020-04-20T23:16:28Z","scope":"public","slug":"madscape-ready-to-be-conquered","subsubtype":"","subtype":"","type":"post","version":596489},"node_metadata":{"n_key":"202685","n_urlkey":"358743","n_parent":"185331","n_path":"\/events\/ludum-dare\/46\/madscape\/madscape-ready-to-be-conquered","n_slug":"madscape-ready-to-be-conquered","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"6608","n_created":"1587424288","n_modified":"1587425216","n_version":"596489","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/madscape\/madscape-ready-to-be-conquered","text":"So... another compo that ended up moved to jam... this time I was actually pretty close to finish it on time, but due to the sleep mismanagement I've ended up about two hours after the compo deadline.... So I spent few hours ironing some details and balancing and playing. Although the result has almost nothing in common with the concept I wanted to try (well except being hexmap based), I'm pretty happy with it, even with current limited features and dumb (nonexistent) AI. On the other hand, with good AI it would be probably too hard to play anyway.\nPlaying on small map can take just 5-10 minutes, while bigger can eat up to an hour of slightly mindless logical conquering. I gotta make mobile version, it looks like a usable time waster.\nGive it a try!\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/46\/madscape","title":"Madscape ready to be conquered...","wayback_source":[]}