We are done!

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This was a really fun one, making something completely different to what I have done at previous game jams. Making intuitive puzzles without real room to ramp up difficulty is incredibly hard. I'll post later about some puzzles we scrapped and why. Check out the trailer and have a go at: https://ldjam.com/events/ludum-dare/46/pull-the-levers.

https://www.youtube.com/watch?v=E2j5bvhvsqU

I'll spend the rest of the week doing my favourite post-LD activity: playing everyone's games! Send me your game and I'll have a peek!