{"author_link":"\/users\/sirtyler","author_name":"SirTyler","author_uid":"sirtyler","comments":[],"epoch":1587345217,"event":"LD46","format":"md","ldjam_node_id":199956,"likes":0,"metadata":{"p_key":"141472","p_author":"SirTyler","p_authorkey":"1013617","p_urlkey":"357844","p_title":"Light in the Dark is up and out!","p_cat":"LDJam ","p_event":"LD46","p_time":"1587345217","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1013617","us_name":"SirTyler","us_username":"sirtyler","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":13617,"body":"![light-in-the-dark.png](\/\/\/raw\/135\/3\/z\/2c996.png)\nTotally forgot about the submission hour and panicked at 10 minutes left when I noticed the time. I never got the chance to finish up my animations or even get any audio what-so-ever into the game. The time wasted on scene transitions yesterday really came back to bite me in the butt.\n\nI'm not really all that happy with how the game turned out, it lacks more than a few levels, has clunky physics and animations, and has no sound at all. But I think that is partly because I chose to learn **Godot** at the same time as competing, leading to a lot of wasted time. I plan to continue experimenting with both the engine and this prototype and hopefully get it more fleshed out in the future.\n\nYou can check out my game over [**here**](https:\/\/ldjam.com\/events\/ludum-dare\/46\/light-in-the-dark)","comments":0,"created":"2020-04-20T01:07:37Z","files":[],"files-timestamp":0,"id":199956,"love":0,"meta":[],"modified":"2020-04-20T01:14:06Z","name":"Light in the Dark is up and out!","node-timestamp":"2020-04-20T01:14:06Z","parent":189232,"parents":[1,5,9,176557,189232],"path":"\/events\/ludum-dare\/46\/light-in-the-dark\/light-in-the-dark-is-up-and-out","published":"2020-04-20T01:13:37Z","scope":"public","slug":"light-in-the-dark-is-up-and-out","subsubtype":"","subtype":"","type":"post","version":577763},"node_metadata":{"n_key":"199956","n_urlkey":"357844","n_parent":"189232","n_path":"\/events\/ludum-dare\/46\/light-in-the-dark\/light-in-the-dark-is-up-and-out","n_slug":"light-in-the-dark-is-up-and-out","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"13617","n_created":"1587344857","n_modified":"1587345246","n_version":"577763","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/light-in-the-dark\/light-in-the-dark-is-up-and-out","text":"![light-in-the-dark.png](\/\/\/raw\/135\/3\/z\/2c996.png)\nTotally forgot about the submission hour and panicked at 10 minutes left when I noticed the time. I never got the chance to finish up my animations or even get any audio what-so-ever into the game. The time wasted on scene transitions yesterday really came back to bite me in the butt.\n\nI'm not really all that happy with how the game turned out, it lacks more than a few levels, has clunky physics and animations, and has no sound at all. But I think that is partly because I chose to learn **Godot** at the same time as competing, leading to a lot of wasted time. I plan to continue experimenting with both the engine and this prototype and hopefully get it more fleshed out in the future.\n\nYou can check out my game over [**here**](https:\/\/ldjam.com\/events\/ludum-dare\/46\/light-in-the-dark)","title":"Light in the Dark is up and out!","wayback_source":[]}