{"author_link":"\/users\/splitpainter","author_name":"SplitPainter","author_uid":"splitpainter","comments":[],"epoch":1587321863,"event":"LD46","format":"md","ldjam_node_id":198913,"likes":9,"metadata":{"p_key":"141066","p_author":"SplitPainter","p_authorkey":"1057198","p_urlkey":"357436","p_title":"Spent hours making cinematographic cameras in Godot. I'll go for the Jam. ","p_cat":"LDJam ","p_event":"LD46","p_time":"1587321863","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1057198","us_name":"SplitPainter","us_username":"splitpainter","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":57198,"body":"I spent a lot of time making the beginning and ending and then still no gameplay in my Kaiju, PS1, World Protector game. So I'll go for the Jam.\n\n![kaiju-raise.gif](\/\/\/raw\/e6f\/d\/z\/2b9d4.gif)\n\nThe full world has a radius of 45KM. The far clipping in the camera is pretty... far!\n![worldGodot.jpg](\/\/\/raw\/e6f\/d\/z\/2b9d2.jpg)\n\n\n","comments":1,"comments-timestamp":"2020-04-20T02:59:47Z","created":"2020-04-19T18:41:15Z","files":[],"files-timestamp":0,"id":198913,"love":9,"love-timestamp":"2020-04-20T04:16:46Z","meta":[],"modified":"2020-04-20T04:16:46Z","name":"Spent hours making cinematographic cameras in Godot. I'll go for the Jam. ","node-timestamp":"2020-04-19T18:44:23Z","parent":183299,"parents":[1,5,9,176557,183299],"path":"\/events\/ludum-dare\/46\/kaoamaru-kaiju\/spent-hours-making-cinematographic-cameras-in-godot-ill-go-for-the-jam","published":"2020-04-19T18:44:23Z","scope":"public","slug":"spent-hours-making-cinematographic-cameras-in-godot-ill-go-for-the-jam","subsubtype":"","subtype":"","type":"post","version":570902},"node_metadata":{"n_key":"198913","n_urlkey":"357436","n_parent":"183299","n_path":"\/events\/ludum-dare\/46\/kaoamaru-kaiju\/spent-hours-making-cinematographic-cameras-in-godot-ill-go-for-the-jam","n_slug":"spent-hours-making-cinematograph","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"57198","n_created":"1587321675","n_modified":"1587356206","n_version":"570902","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/kaoamaru-kaiju\/spent-hours-making-cinematographic-cameras-in-godot-ill-go-for-the-jam","text":"I spent a lot of time making the beginning and ending and then still no gameplay in my Kaiju, PS1, World Protector game. So I'll go for the Jam.\n\n![kaiju-raise.gif](\/\/\/raw\/e6f\/d\/z\/2b9d4.gif)\n\nThe full world has a radius of 45KM. The far clipping in the camera is pretty... far!\n![worldGodot.jpg](\/\/\/raw\/e6f\/d\/z\/2b9d2.jpg)\n\n\n","title":"Spent hours making cinematographic cameras in Godot. I'll go for the Jam. ","wayback_source":[]}