{"author_link":"\/users\/arakade","author_name":"Arakade","author_uid":"arakade","comments":[],"epoch":1587311769,"event":"LD46","format":"md","ldjam_node_id":198595,"likes":0,"metadata":{"p_key":"140924","p_author":"Arakade","p_authorkey":"1008184","p_urlkey":"357293","p_title":"Dr. Franklyblurter - Unity cross-platform FTW?","p_cat":"LDJam ","p_event":"LD46","p_time":"1587311769","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1008184","us_name":"Arakade","us_username":"arakade","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":8184,"body":"I always leave the build to the end.  This time I decided to do it early.\nAfter lots of messing about in hyperspace... er... installing Visual Studio, I got a successful Windows build to work.  Then discovered I could simply upgraed Burst and it works without VS!  Doh!  Oh well.\n\nHave now successfully built for Windows & Android (with Burst) and without any changes it still compiles for WebGL!!!  Nice.  I _think_ I can also compile to MacOS and Linux but not tried those yet -- might leave to run while I have lunch... sadly no way to test MacOS (unless someone volutneers) and Linux would require booting up one of my older machines (where I used to run with it all the time).\n\nUnity cross-platform is no myth -- it really is the biz!","comments":0,"created":"2020-04-19T15:53:07Z","files":[],"files-timestamp":0,"id":198595,"love":0,"meta":[],"modified":"2020-04-19T15:56:09Z","name":"Dr. Franklyblurter - Unity cross-platform FTW?","node-timestamp":"2020-04-19T15:56:09Z","parent":196173,"parents":[1,5,9,176557,196173],"path":"\/events\/ludum-dare\/46\/$196173\/dr-franklyblurter-unity-cross-platform-ftw","published":"2020-04-19T15:56:09Z","scope":"public","slug":"dr-franklyblurter-unity-cross-platform-ftw","subsubtype":"","subtype":"","type":"post","version":569553},"node_metadata":{"n_key":"198595","n_urlkey":"357293","n_parent":"196173","n_path":"\/events\/ludum-dare\/46\/$196173\/dr-franklyblurter-unity-cross-platform-ftw","n_slug":"dr-franklyblurter-unity-cross-pl","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"8184","n_created":"1587311587","n_modified":"1587311769","n_version":"569553","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/$196173\/dr-franklyblurter-unity-cross-platform-ftw","text":"I always leave the build to the end.  This time I decided to do it early.\nAfter lots of messing about in hyperspace... er... installing Visual Studio, I got a successful Windows build to work.  Then discovered I could simply upgraed Burst and it works without VS!  Doh!  Oh well.\n\nHave now successfully built for Windows & Android (with Burst) and without any changes it still compiles for WebGL!!!  Nice.  I _think_ I can also compile to MacOS and Linux but not tried those yet -- might leave to run while I have lunch... sadly no way to test MacOS (unless someone volutneers) and Linux would require booting up one of my older machines (where I used to run with it all the time).\n\nUnity cross-platform is no myth -- it really is the biz!","title":"Dr. Franklyblurter - Unity cross-platform FTW?","wayback_source":[]}