{"author_link":"\/users\/arakade","author_name":"Arakade","author_uid":"arakade","comments":[],"epoch":1587304405,"event":"LD46","format":"md","ldjam_node_id":198408,"likes":4,"metadata":{"p_key":"140829","p_author":"Arakade","p_authorkey":"1008184","p_urlkey":"357198","p_title":"Dr. Franklyblurter - Profiling Burst vs. vanilla C#","p_cat":"LDJam ","p_event":"LD46","p_time":"1587304405","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1008184","us_name":"Arakade","us_username":"arakade","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":8184,"body":"Profiling both without Burst (vanilla C# code) = 0.3ms for 1146 vertices:\n\n![20200419-Profiling-noBurst.png](\/\/\/raw\/8ff\/1\/z\/2b5a5.png)\n\nProfiling *with* Burst = 0.062ms for 1146 vertices:\n\n![20200419-Profiling-withBurst.png](\/\/\/raw\/8ff\/1\/z\/2b5a6.png)\n\nWhile not great data for drawing conclusions, it's still fascinating to observe the order of magnitude in difference!  It halved the time my `Update()` loop is taking even at these tiny numbers!  I suspect with greater numbers of vertices, this would grow even more impressive!","comments":0,"created":"2020-04-19T13:48:25Z","files":[],"files-timestamp":0,"id":198408,"love":4,"love-timestamp":"2020-04-19T14:39:42Z","meta":[],"modified":"2020-04-19T14:39:42Z","name":"Dr. Franklyblurter - Profiling Burst vs. vanilla C#","node-timestamp":"2020-04-19T13:53:25Z","parent":196173,"parents":[1,5,9,176557,196173],"path":"\/events\/ludum-dare\/46\/$196173\/dr-franklyblurter-profiling-burst-vs-vanilla-c","published":"2020-04-19T13:53:25Z","scope":"public","slug":"dr-franklyblurter-profiling-burst-vs-vanilla-c","subsubtype":"","subtype":"","type":"post","version":568815},"node_metadata":{"n_key":"198408","n_urlkey":"357198","n_parent":"196173","n_path":"\/events\/ludum-dare\/46\/$196173\/dr-franklyblurter-profiling-burst-vs-vanilla-c","n_slug":"dr-franklyblurter-profiling-burs","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"8184","n_created":"1587304105","n_modified":"1587307182","n_version":"568815","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/$196173\/dr-franklyblurter-profiling-burst-vs-vanilla-c","text":"Profiling both without Burst (vanilla C# code) = 0.3ms for 1146 vertices:\n\n![20200419-Profiling-noBurst.png](\/\/\/raw\/8ff\/1\/z\/2b5a5.png)\n\nProfiling *with* Burst = 0.062ms for 1146 vertices:\n\n![20200419-Profiling-withBurst.png](\/\/\/raw\/8ff\/1\/z\/2b5a6.png)\n\nWhile not great data for drawing conclusions, it's still fascinating to observe the order of magnitude in difference!  It halved the time my `Update()` loop is taking even at these tiny numbers!  I suspect with greater numbers of vertices, this would grow even more impressive!","title":"Dr. Franklyblurter - Profiling Burst vs. vanilla C#","wayback_source":[]}