{"author_link":"\/users\/zeroji","author_name":"Zeroji","author_uid":"zeroji","comments":[],"epoch":1587294627,"event":"LD46","format":"md","ldjam_node_id":198207,"likes":3,"metadata":{"p_key":"140727","p_author":"Zeroji","p_authorkey":"1193032","p_urlkey":"357095","p_title":"Rebuilding Godot from source !","p_cat":"LDJam ","p_event":"LD46","p_time":"1587294627","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1193032","us_name":"Zeroji","us_username":"zeroji","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":193032,"body":"I just found out that overriding _compute_cost for an AStar2D node is not implemented yet, but the implementation is present in the 3.2 branch of Godot, so I'm rebuilding the engine on another computer while working. Fun times :)\n\nI really hope this doesn't mess up export templates","comments":0,"created":"2020-04-19T11:09:10Z","files":[],"files-timestamp":0,"id":198207,"love":3,"love-timestamp":"2020-04-19T12:07:13Z","meta":[],"modified":"2020-04-19T12:07:13Z","name":"Rebuilding Godot from source !","node-timestamp":"2020-04-19T11:10:27Z","parent":193037,"parents":[1,5,9,176557,193037],"path":"\/events\/ludum-dare\/46\/dungeon-furnisher\/rebuilding-godot-from-source","published":"2020-04-19T11:10:27Z","scope":"public","slug":"rebuilding-godot-from-source","subsubtype":"","subtype":"","type":"post","version":568104},"node_metadata":{"n_key":"198207","n_urlkey":"357095","n_parent":"193037","n_path":"\/events\/ludum-dare\/46\/dungeon-furnisher\/rebuilding-godot-from-source","n_slug":"rebuilding-godot-from-source","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"193032","n_created":"1587294550","n_modified":"1587298033","n_version":"568104","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/dungeon-furnisher\/rebuilding-godot-from-source","text":"I just found out that overriding _compute_cost for an AStar2D node is not implemented yet, but the implementation is present in the 3.2 branch of Godot, so I'm rebuilding the engine on another computer while working. Fun times :)\n\nI really hope this doesn't mess up export templates","title":"Rebuilding Godot from source !","wayback_source":[]}