{"author_link":"\/users\/winslow","author_name":"winslow","author_uid":"winslow","comments":[],"epoch":1587288628,"event":"LD46","format":"md","ldjam_node_id":198099,"likes":7,"metadata":{"p_key":"140677","p_author":"winslow","p_authorkey":"1160045","p_urlkey":"357045","p_title":"Mascota Joy","p_cat":"LDJam ","p_event":"LD46","p_time":"1587288628","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1160045","us_name":"winslow","us_username":"winslow","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":160045,"body":"Having issues with AI detecting other actors properly. My game is a simple game of fetch with humans best friend. The theme comes from keeping the dream alive of getting to visit my dog whom lives with my parents once self isolation can be relaxed more. This game will also hopefully help my SO's youngest sister whom suffers from speech apraxia and loves dogs but hasn't been able to have one of her own. Now she can play fetch with her virtual pal.\n\nHere is a nice walk cycle that I learned how to do during LD46. Note I didn't make the character nor the animations. I learned how to build blend shapes for animations in Unreal Engine.\nhttps:\/\/youtu.be\/neQ5NHF5U8I\n\nI did not make the dog asset. You can find the artist here: https:\/\/www.unrealengine.com\/marketplace\/en-US\/product\/retriever-dog","comments":0,"created":"2020-04-19T09:25:52Z","files":[],"files-timestamp":0,"id":198099,"love":7,"love-timestamp":"2020-04-19T11:43:58Z","meta":[],"modified":"2020-04-20T09:03:48Z","name":"Mascota Joy","node-timestamp":"2020-04-20T09:03:48Z","parent":183262,"parents":[1,5,9,176557,183262],"path":"\/events\/ludum-dare\/46\/mascota-joy\/mascota-joy","published":"2020-04-19T09:30:28Z","scope":"public","slug":"mascota-joy","subsubtype":"","subtype":"","type":"post","version":582359},"node_metadata":{"n_key":"198099","n_urlkey":"357045","n_parent":"183262","n_path":"\/events\/ludum-dare\/46\/mascota-joy\/mascota-joy","n_slug":"mascota-joy","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"160045","n_created":"1587288352","n_modified":"1587373428","n_version":"582359","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/mascota-joy\/mascota-joy","text":"Having issues with AI detecting other actors properly. My game is a simple game of fetch with humans best friend. The theme comes from keeping the dream alive of getting to visit my dog whom lives with my parents once self isolation can be relaxed more. This game will also hopefully help my SO's youngest sister whom suffers from speech apraxia and loves dogs but hasn't been able to have one of her own. Now she can play fetch with her virtual pal.\n\nHere is a nice walk cycle that I learned how to do during LD46. Note I didn't make the character nor the animations. I learned how to build blend shapes for animations in Unreal Engine.\nhttps:\/\/youtu.be\/neQ5NHF5U8I\n\nI did not make the dog asset. You can find the artist here: https:\/\/www.unrealengine.com\/marketplace\/en-US\/product\/retriever-dog","title":"Mascota Joy","wayback_source":[]}