{"author_link":"\/users\/splitpainter","author_name":"SplitPainter","author_uid":"splitpainter","comments":[],"epoch":1587271601,"event":"LD46","format":"md","ldjam_node_id":197844,"likes":11,"metadata":{"p_key":"140520","p_author":"SplitPainter","p_authorkey":"1057198","p_urlkey":"356887","p_title":"2nd day, main art done yesterday = productivity boost; but then failed idea","p_cat":"LDJam ","p_event":"LD46","p_time":"1587271601","p_likes":"11","p_comments":"0","p_status":"WAYBACK","us_key":"1057198","us_name":"SplitPainter","us_username":"splitpainter","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":1,"author":57198,"body":"Started the 2nd day at 5:20am - I love waking up very early. Starting another Ludum Dare day with the main art already done is definitely a produtictivity boost. Now to launch up Godot Engine and start coding the game while also finishing the art. Art then code - \"starting backwards\".\n\n![kaiju-island.gif](\/\/\/raw\/e6f\/d\/z\/2b2c8.gif)\n\n# Failed Gameplay Mechanic\n1 hour later, I didn't implement anything because I don't think it would work. So I went back to the drawing board and came up with a new step by step plan.\n\nI'll **code the ending first** and only if there is time, I'll implement the other mechanics.\n\n![newplan.jpg](\/\/\/raw\/e6f\/d\/z\/2b2cb.jpg)\n_Thanks Bob Ross for the inspiration_","comments":0,"created":"2020-04-19T04:41:52Z","files":[],"files-timestamp":0,"id":197844,"love":11,"love-timestamp":"2020-04-20T02:58:28Z","meta":[],"modified":"2020-04-20T02:58:28Z","name":"2nd day, main art done yesterday = productivity boost; but then failed idea","node-timestamp":"2020-04-19T04:46:58Z","parent":183299,"parents":[1,5,9,176557,183299],"path":"\/events\/ludum-dare\/46\/kaoamaru-kaiju\/2nd-day-main-art-done-yesterday-productivity-boost-but-then-failed-idea","published":"2020-04-19T04:46:41Z","scope":"public","slug":"2nd-day-main-art-done-yesterday-productivity-boost-but-then-failed-idea","subsubtype":"","subtype":"","type":"post","version":566932},"node_metadata":{"n_key":"197844","n_urlkey":"356887","n_parent":"183299","n_path":"\/events\/ludum-dare\/46\/kaoamaru-kaiju\/2nd-day-main-art-done-yesterday-productivity-boost-but-then-failed-idea","n_slug":"2nd-day-main-art-done-yesterday-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"57198","n_created":"1587271312","n_modified":"1587351508","n_version":"566932","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/kaoamaru-kaiju\/2nd-day-main-art-done-yesterday-productivity-boost-but-then-failed-idea","text":"Started the 2nd day at 5:20am - I love waking up very early. Starting another Ludum Dare day with the main art already done is definitely a produtictivity boost. Now to launch up Godot Engine and start coding the game while also finishing the art. Art then code - \"starting backwards\".\n\n![kaiju-island.gif](\/\/\/raw\/e6f\/d\/z\/2b2c8.gif)\n\n# Failed Gameplay Mechanic\n1 hour later, I didn't implement anything because I don't think it would work. So I went back to the drawing board and came up with a new step by step plan.\n\nI'll **code the ending first** and only if there is time, I'll implement the other mechanics.\n\n![newplan.jpg](\/\/\/raw\/e6f\/d\/z\/2b2cb.jpg)\n_Thanks Bob Ross for the inspiration_","title":"2nd day, main art done yesterday = productivity boost; but then failed idea","wayback_source":[]}